megatronx's Recent Forum Activity

  • I have couple of suggestions/requests:

    Could sellers have link to their account in the profile dropdown ( the one in the top right corner )?

    Could sellers be able to download our own files trough the cms?

    cesisco it's better for all interested if you'd separate them into themed packages i think

  • Could this also be a video card driver issue? I know I've had issues much like this where a game would have low fps unless I ran it in windowed mode. Turns out the drivers were the culprit.

    Maybe, but I had that issue with my 560 msi

  • Hey, I'll check it over the weekend.

  • megatronx You're right. The issue only appears on the second screen.

    but it's still a problem don't you think ? If you want to sell a game, you shouldn't have to say :"Hey player! By the way! Don't play my game on your second screen!".

    Not really. Notice you can only play many games on screen number one. I had 560 and all aaa games i could only play on that screen.

  • Nice artstyle.

  • I finally found the origin of the issue.

    After a few tests, it seems it only appears in fullscreen (with or without the browser tabs (F11)) in chrome.

    But if I use the window mode and scale it manually to the max size of my screen, there is not fps drop.

    Then I unplugged my second screen (I have 2 monitors)

    No more fps drops! Everything just works fine, in fullscreen or not.

    So it seems that Chrome doesn't like fullscreen HTML5 applications with dual monitor!

    Does anyone heard of that problem ? Is there a trick to fix this bug ?

    Nah, It might be that you have been running it on your second screen. I had the same issue and if i remember correctly displaying the game full screen on the main screen worked fine ( but will doublecheck ^^ )

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  • *NEW 3DS* will have better cpu and will support HTML5. That's all that came out, but maybe we'll be able to get some c2 apps on it!

  • My test was involving only 4 sprites with sin movement. That's it and no Platform behavior. And the exported "game" would start freezing around 20 mins in. Before that I had a normal prototype that would freeze from time to time in same fashion ( and if i remember correctly it was even in preview ), I ignored it, because I thought it might have been my fault. But it kept freezing so I just left that prototype and started new project. That was a year or two years ago. Now the test with 4 sprites was done several months ago.

  • Yeah, I brake them up to in to smaller pieces, and if some event's are connected between multiple sheets I'm just adding comment with the sheets names.

  • Could we just get behavior that would take care of it please?

  • Good streaks to all!

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megatronx

Member since 25 Sep, 2008

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