Construct 2 (or 3) needs to take care of this topic. Either by making it easy to use the current system or developing a more powerful one. Don't misunderstand, I have no intention to give more work to the Scirra Team, but I do believe that as an engine that gives the power of programming to people who can't write code, it must have a feature like this usable by the common developer.
Yes, everything can be made accessible, fast and still versatile.
I just closes part of a little job today, and was warming myself up to continue my game. With improved performance on intel gpu it sounds like great news all around!
I have 4th gen i5 integrated gpu, so I'm looking forward to do some tests when stable nw will be released.
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Simply, for mobile it might be an issue, but for desktop no.
This is unclear to me thought:
You just make objects and you should reuse them as often as possible.
Do I need to make the sprite pixel size same as the screen size to be able to show the sprite covering the whole screen clearly?
Just make image size of the screen, and cut then in to smaller power of two size sprites ( 64x64px or 128x128px, 256x256px etc ).
Ashley Any official input on these bugs? Are they something you guys can fix on your end or do we have to wait for the next iteration of Chromium and therefore, the next NW.Js built on that new Chromium?
Ashley
Any official input on these bugs? Are they something you guys can fix on your end or do we have to wait for the next iteration of Chromium and therefore, the next NW.Js built on that new Chromium?
Do we know if it's Chromium or NW bug?
Info about performance is good news in did.
Develop games in your browser. Powerful, performant & highly capable.
I agree per pixel collision would be welcome. Ability to draw collision masks on layout would be also welcome. Ashley I absolutely understand why you are not convinced to do those things, but those are modern days standards in game development. In c2 we do can make walk-arounds for simple things, but in more complex situations everything tends to get super complicated and fall apart. And I personally would expect engine to take care of those things, as I was mentioning multi-level collisions, push out of solids etc. Those all would be extremely welcome for everyone. Our gamedev would become much shorter and more good games could come out.
I'm repeating myself, but whenever I turn on CC, when I'm in doubt if i want to continue on c2, i see it performing so smoothly. However C2 looks sharper, and doesn't crash almost ever. I still would like to see that same kind of smoothness in C2 and in its follow up thought.
Keep 'em as small as possibile.
> BUMP* > Why the bump?
> BUMP*
>
Why the bump?
To give a chance to those who didn't read it earlier. See what they might think.
Member since 25 Sep, 2008