PixelRebirth's Recent Forum Activity

  • I'm kind of still stuck with this problem. Unfortunately (but not unexpected) it's the same in 0.96.

    As mentioned the message is just "OUT OF MEMORY" when trying to run a cap or an exported exe.

    All the caps are from version 0.943 originally and still work properly with that version.

    Just for the record some general specs of my computer:

    WinXP

    AMD X2 4800+

    RADEON 3870 512mb

    2GB RAM

    Maybe I could send you one of the caps and you'll have a look into it Ashley. If that's not asked too much, I know you're low on time.

  • It just says "out of memory". That's the exact message.

  • After just some fooling around with the newest version I finally wanted to continue my project with 0.952. Opening a cap that was created in 0.943 isn't a problem, but when I try to run the layout it gives me a runtime error "out of memory". I have over 450 caps for this project so far and I tried a little through them, and about the last 100 of them can't be run in 0.95 or 0.952, while they still run fine in 0.943.

    I compared the last file that works in all versions to the first that doesn't, but I didn't find anything conclusive so far. Anyone else experienced the same/similar problem?

  • It's so good to get rid of that nasty Cobj error!

  • [quote:37xhgiot]I released a hotfix for the Particle object's rendering shortly after release, so if you have it enabled, restarting Construct should automatically download the update.

    [quote:37xhgiot](it should prompt to update on starting Construct).

    Construct didn't prompt to update. So I guess I don't even have those hotfixes... am I missing an option to manually update (check for updates just tells me that I have 0.95).

  • So the particle spray always stays yellow(fade to red) for you Doppel and doesn't turn to redish/purple similar to the sprite?

    My first guess then is that it's somehow graphics card related. I already tried it on another computer here with the same result.

    Does anyone have the same problem?

  • I discovered a problem with the particles object. When you place a sprite close to a particle object it will adapt the sprites color. Remove the sprite or place it out of the screen and the color is back to the properties settings.

    Try it...

  • Well I guess I already mentioned it, but 0.95 is just great!!!

  • Very good stuff, 0.95 is just awesome!

  • Very cool effect! Would be pretty nice in some sort of horror game.

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  • I tried to do the same thing with the particle object. Of course I can't achieve the very same effect yet, since it's limited to colored squares as particles for now.

    Still you can see that it's way faster than using sprites. I love 0.95!!!

  • After my first hour with 0.95 I have to say that it appears to be much more stable than the previous build. Very good work again, thx so much!

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PixelRebirth

Member since 26 Mar, 2008

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