PixelRebirth's Recent Forum Activity

  • After just some fooling around with the newest version I finally wanted to continue my project with 0.952. Opening a cap that was created in 0.943 isn't a problem, but when I try to run the layout it gives me a runtime error "out of memory". I have over 450 caps for this project so far and I tried a little through them, and about the last 100 of them can't be run in 0.95 or 0.952, while they still run fine in 0.943.

    I compared the last file that works in all versions to the first that doesn't, but I didn't find anything conclusive so far. Anyone else experienced the same/similar problem?

  • It's so good to get rid of that nasty Cobj error!

  • [quote:37xhgiot]I released a hotfix for the Particle object's rendering shortly after release, so if you have it enabled, restarting Construct should automatically download the update.

    [quote:37xhgiot](it should prompt to update on starting Construct).

    Construct didn't prompt to update. So I guess I don't even have those hotfixes... am I missing an option to manually update (check for updates just tells me that I have 0.95).

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  • So the particle spray always stays yellow(fade to red) for you Doppel and doesn't turn to redish/purple similar to the sprite?

    My first guess then is that it's somehow graphics card related. I already tried it on another computer here with the same result.

    Does anyone have the same problem?

  • I discovered a problem with the particles object. When you place a sprite close to a particle object it will adapt the sprites color. Remove the sprite or place it out of the screen and the color is back to the properties settings.

    Try it...

  • Well I guess I already mentioned it, but 0.95 is just great!!!

  • Very good stuff, 0.95 is just awesome!

  • Very cool effect! Would be pretty nice in some sort of horror game.

  • I tried to do the same thing with the particle object. Of course I can't achieve the very same effect yet, since it's limited to colored squares as particles for now.

    Still you can see that it's way faster than using sprites. I love 0.95!!!

  • After my first hour with 0.95 I have to say that it appears to be much more stable than the previous build. Very good work again, thx so much!

  • Well my events are kinda stupid as well, which doesn't really help with the speed issue.

    You can remove the second loop event and replace the following action in the first:

    Gun: set Angle to Gun.Angle + 1

    replace with

    Gun: set Angle to Random(360)

    While it's still no speed wonder it does run faster and you don't see the circle building up degree by degree (which sometimes was the case).

    EDIT: I'll stop now but here's a smoother version.

  • Yes with linedrawing this should run considerably faster.

    I've improved the effect, I guess it's much cooler to look at now. Try a duration of about 360 with an intensity of about 310. Plasma style

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PixelRebirth

Member since 26 Mar, 2008

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