PixelRebirth's Recent Forum Activity

  • Okay I wanted to make a simple example of using a flatfile for online highscores which are displayed ingame. And yes it works. The only thing I can't get to work is the reloading of the score file, so the highscores will be updated after you submitted your new score. It keeps crashing when I'm trying to do that. The score will still be submitted and appear when you restart it though.

    I was thinking it had something to do with the DOWNLOAD object, but probably I'm overlooking something else. Damn I'm pretty tired right now.

    Maybe somebody has the wisdom to show me what's going wrong here...

    Damn the cap is slightly too big. I put it on Willhostforfood:

    obama_005_debug3z.cap

  • I guess it was intentional to show just the top 10... although maybe the top 20 won't hurt...

    Too bad some fool just ****** up the highscore...

    Remember that I was first with ~16900

    EDIT: omg it's ****** now. you have been warned.

  • I owned you Linkman!

    Dunno really about the cheat applications... maybe you could store the played time and collected objects too and do a calculation when a score is about to be submitted. And only if it matches the score will be sent. Of course if people knew about this they would still be able to change the time / items accordinly, but at least it would be way harder to do.

    Maybe smb else has a better idea.

    I have a request: I want to be able to change the spaceship sprite.

    So that you can put a PNG with the matching size in a subfolder of the game and ingame you can select which version you want. Actually it's fairly easy to do, but I somehow doubt you're interested in such a feature. Don't be so cruel and stand between me and my penis-shaped spaceship!

  • What you're beating my score and laugh at me?!?!?!

    I will unleash my fury upon you!

    When you're using a flatfile you can access it easily with the DOWNLOAD object.

  • Awesome! Great to see online highscores!

    I figured it out myself now too. I'm not using MySQL though, just a flatfile. And I have the online highscores directly shown in the game.

    And btw some were talking about the HTML object. Of course you need to use the HTTP object! Can be confusing for some.

    I will beat 100.000 points just watch me!!!!

    Errr... or maybe not.

  • Very nice improvements!

    But I'd really like to play this in a doublesized window. Especially the font is really hard to read.

    And where is the online score table already?

  • This is very promising. Good job so far!

    I noticed when you hold down the attack key the throwing animation will be played repeatedly. But no boomerang appears.

  • That's the point: it measures your.... errr... well it determines if you're still playing for the right team?! LOL what the hell it's just a joke app

    My gaydar just broke and the pointer is spinning around.

    Guess there's no hope for me anymore.

  • Very nice little game. But I **** at it pretty bad, hehe. Need to train some more.

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  • As some of you might know I had a lot of problems with slowdowns. I tried to optimize things, which helped a little. But ultimately I wasn't satisfied with how the game performed anymore. So I decided to restart this from scratch, using the platform behavior this time. And my improved Construct skills of course.

    I took a little break from the project and right now I'm trying to create a level editor. Also I didn't like how the game became more and more of a typical jump'n'run and close to stuff I did earlier. I'm trying to get closer to my original vision of the game, but who knows how that'll turn out...

    I'm not completely ruling out abandoning this, but I hope I will succeed in some way at least.

    <img src="http://img230.imageshack.us/img230/7006/llamocky1ln4.png">

  • Put enemy and hitbox in a container. So each instance will have its own rectangle.

  • Your problem aren't the spikes. It has something to do with the quicksave/quickload. When you reach the checkpoint (save sprite)you have a quicksave action. When you die now (hit spikes), the game attempts to quickload and crashes.

    Well a crash is a bug and should be reported, if it isn't already. Maybe smb else has more insight on this issue.

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PixelRebirth

Member since 26 Mar, 2008

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