PixelRebirth's Recent Forum Activity

  • I owned you Linkman!

    Dunno really about the cheat applications... maybe you could store the played time and collected objects too and do a calculation when a score is about to be submitted. And only if it matches the score will be sent. Of course if people knew about this they would still be able to change the time / items accordinly, but at least it would be way harder to do.

    Maybe smb else has a better idea.

    I have a request: I want to be able to change the spaceship sprite.

    So that you can put a PNG with the matching size in a subfolder of the game and ingame you can select which version you want. Actually it's fairly easy to do, but I somehow doubt you're interested in such a feature. Don't be so cruel and stand between me and my penis-shaped spaceship!

  • What you're beating my score and laugh at me?!?!?!

    I will unleash my fury upon you!

    When you're using a flatfile you can access it easily with the DOWNLOAD object.

  • Awesome! Great to see online highscores!

    I figured it out myself now too. I'm not using MySQL though, just a flatfile. And I have the online highscores directly shown in the game.

    And btw some were talking about the HTML object. Of course you need to use the HTTP object! Can be confusing for some.

    I will beat 100.000 points just watch me!!!!

    Errr... or maybe not.

  • Very nice improvements!

    But I'd really like to play this in a doublesized window. Especially the font is really hard to read.

    And where is the online score table already?

  • This is very promising. Good job so far!

    I noticed when you hold down the attack key the throwing animation will be played repeatedly. But no boomerang appears.

  • That's the point: it measures your.... errr... well it determines if you're still playing for the right team?! LOL what the hell it's just a joke app

    My gaydar just broke and the pointer is spinning around.

    Guess there's no hope for me anymore.

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  • Very nice little game. But I suck at it pretty bad, hehe. Need to train some more.

  • As some of you might know I had a lot of problems with slowdowns. I tried to optimize things, which helped a little. But ultimately I wasn't satisfied with how the game performed anymore. So I decided to restart this from scratch, using the platform behavior this time. And my improved Construct skills of course.

    I took a little break from the project and right now I'm trying to create a level editor. Also I didn't like how the game became more and more of a typical jump'n'run and close to stuff I did earlier. I'm trying to get closer to my original vision of the game, but who knows how that'll turn out...

    I'm not completely ruling out abandoning this, but I hope I will succeed in some way at least.

    <img src="http://img230.imageshack.us/img230/7006/llamocky1ln4.png">

  • Put enemy and hitbox in a container. So each instance will have its own rectangle.

  • Your problem aren't the spikes. It has something to do with the quicksave/quickload. When you reach the checkpoint (save sprite)you have a quicksave action. When you die now (hit spikes), the game attempts to quickload and crashes.

    Well a crash is a bug and should be reported, if it isn't already. Maybe smb else has more insight on this issue.

  • Well I didn't use the turret behavior so far, but it looks like if you put Sprite (the enemy)and RockFeet in a container it does work. Btw I don't think it always destroys the first, but resets the base object when you kill one.

    Of course when you kill an enemy rockfeet will be destroyed as well. But you could always spawn another sprite for some kind of debris.

  • I originally started this because of some Pac-Man related threads on the Help/Tech forum.

    Basically it's a level editor/pac-manish engine. You can save and load. It supports custom tilesets (Create a new folder in the gfx\ subfolder. Put your 32x32 PNGs there. See the standard tileset to learn how to name the images properly).

    Click on RUN IT! and you can play your level. Well, kind of. There's still a lot missing to be a complete Pac-Man game. Like enemy interaction, stuff to collect or score. Graphics are very basic and just placeholders for the most part. But you can move and the ghosts will move around randomly.

    I still have much on the todo-list, but I'm not sure if I will continue with this anyway. For me it was mainly an exercise in using Construct. I may change it into something different, not Pac-Man related. Or I may polish it up a little and release the source.

    We will see, here is PUOP 0.2b for now.

    (One level is included. Type "fav2" in the textfield below and click on LOAD)

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PixelRebirth

Member since 26 Mar, 2008

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