PixelRebirth's Recent Forum Activity

  • PixelRebirth, thanks a lot for this plugin, great job!

    I recently integrated Spil API into my game and found a small problem with the "Submit Awards":

    runtime.js

        Acts.prototype.awardSubmit = function (type) {
            if (self.apiReady &&
                typeof self.API! == 'undefined' &&
                typeof self.API ["Award"]! == 'undefined' &&
                typeof self.API ["Award"] ["submit"] === 'function') {
                self.API ["Award"] ["submit"] ({award: type});
            }
        };[/code:2no18w6b]
    this code gives a negative message "Award submitted with no value" in Test Tool.
    
    I use a usual [b]Browser - Execute javascript[/b]:
    [code:2no18w6b]"Var award = {award: 'award5'};
       
        // Submit the player's score
        GameAPI.Award.submit (award); "[/code:2no18w6b]
    and it works fine but I don't understand why the similar code doesn't work into [b]runtime.js[/b], nevertheless "submit Score" works great.
    
    [b]PixelRebirth[/b], in what could be the problem?
    

    I haven't been involved with the development of this plugin for a while now and "submit Score" as well as "submit Awards" are functionalities that have been introduced more recently. I'm afraid you might have to consult with Spilgames about any issues that come up.

    I'm not sure they have someone active here on the forums, so be sure to check out their documentation or contact their support directly.

  • When I was younger I used to play this game a lot

    It´s free and called D.O.V.E! Mainly liked it cause of the possibility to change the weapon to backshooting

    Haha, I did some of the more mediocre pixel art in this game back in the day. Nice to be reminded.

    There is a sequel called DoveZ by the way, picked up a retail copy in the discount bin years ago. That one does have a consistent art style and is also worth checking out.

    I totally love In The Hunt. IREM just did some amazing lookin games that were just spectacular to play. The switch from space to underwater combat was also a very cool variation.

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  • is Dialogs.getValue not working?

    That should actually work fine. Do you have a particular example where it doesn't work?

  • Oh, I can see what's happening there.

    Javascript popups basically halt the game, so when you chain them together like this, everything happens in the same tick and the ID will not update properly.

    I will see what I can do about this. For now you could add a wait action before you open the next dialog. That way the ID will update and the conditions properly trigger.

  • PixelRebirth

    Thanks for share this plugin!

    I am having an issue when I click on OK or CANCEL buttons at a CONFIRM type action, both result in a CONFIRMED condition!

    I am using C2 r200!

    Thanks!

    Just checked for myself in a clean project and it worked fine.

    Are you sure there isn't anything else going on with your events that causes this?

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  • I guess the latest version of the API has achievements. http://www.spilgames.com/documentation/html5/award/

    Any chance of getting that added to the plugin .

    Unfortunately I'm not going to develop this plugin any further. Anyone is welcome to add functionalities of course.

  • I did send you a PM.

  • You could add an array to the zones (container), which stores the enemy information (position, type...) on startup.

    Now when a zone is entered, you can spawn the enemies from the array. Simple as that.

    There might be some inconvenience because you cannot spawn objects by name, but that is something you have to work around in C2 quite regularly (there is a plugin I think it's called "nickname" that can help with that too).

  • Thank you for these effects! There is some very useful stuff that has been missing from C2. Great work!

  • Very cool creatures! I do appreciate the absurdity of the proportions and everything. Would very much want to see these in an actual game!

    I mean, your art is top notch, but there's a reason we don't see those types of proportions in movies, for example.

    You're not watching the right kind of movies then!

  • Never heard of the original game, but it seems worthy of being recreated in Construct 2. Very charming!

    By the way: the game appears to be titled "Crownland", not "Crowland".

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PixelRebirth

Member since 26 Mar, 2008

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