PixelRebirth's Recent Forum Activity

  • This guy has done some wizardry with 1st and 3rd person 3D cameras in C3, though when I really tried to dig into it I decided to stick with the simpler approach in the C3 demos for my retro (early) 90s FPS, which I should be releasing very soon.

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    Just wanted to point out that the implementation from this video (project file linked in description) appears to work flawlessly.

  • Elliptic (point distribution) is a behavior that creates a set of points along elliptic steps inside the bounding box area of a sprite or similar world object.

    Its foremost intended use is the creation of explosions and similar sprite-based effects.

    It supports both runtimes and also has a dedicated C2 version available.

    Try an example on the arcade

    Check out the behavior on the asset store

  • Hey! Can you give your plugin a trial?

    The features will be limited maybe?

    Unfortunately I don't have a lite version of the plugin on my hands. I made a couple of videos to give a good idea of how the plugin handles however. Check 'em out if you haven't already.

    https://www.youtube.com/playlist?list=PLNeocDCY-V6qAmhNBniK6C6trjDrHtnMu

  • Hello! Came back to your plugin after long time... is it compatible with construct 3 or do you got any plans porting it over?

    Currently I don't have any C3 subscription and the free version doesn't appear to accept 3rd party plugins (which is obviously a bad thing for me testing things). A further complication is probably the new runtime by now, but I won't pretend I'm really into the subject and therefore don't exactly know what this entails in regards to plugin compatibility.

    So while generally speaking I do plan to bring the plugin to C3, unfortunately you shouldn't expect this to happen any time soon.

  • New in version 1.1:

    • fixed some descriptions
    • added expression "AccessAmount"
    • changed action "Find first free cell to fit item" and its related conditions to use a tag parameter

    There's also a new video demonstrating how to add a "split stack"-functionality to the example that comes with the plugin.

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  • > > Congrats on reaching v1. Keep up the good work!

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    > Thank you!

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    > The plugin has been approved and is available now on the Scirra store.

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    > If any mod would be so kind to move this topic out of the wip section... thanks!

    Is there a way to create a touch/mouse input event on a specified cell? I'm checking the actions related to your plugin (it's amazing, however) and I cannot see a way to use a pick item by clicking on it.

    The action "Access cell by UID" should be what you're looking for. It's also used in the example that comes with the plugin. So if you have access to the plugin take a look (or maybe you just checked out the documentation? That isn't quite updated yet btw).

    Unless I'm misunderstanding something. Feel free to email me directly if you need to go into more detail.

  • Congrats on reaching v1. Keep up the good work!

    Thank you!

    The plugin has been approved and is available now on the Scirra store.

    If any mod would be so kind to move this topic out of the wip section... thanks!

  • New in version 1.00:

    • added remembered item list information to the debugger
    • added expressions returning the margins of the bound 9patch object
    • added new property "Don't display count" which will automatically omit a bound count object from being created for any item that's not stackable
    • added action "Set dedicated item layer" which lets you set a layer on which all items will be spawned
    • fixed item count object not appearing at the correct position for items with larger width and/or height

    The plugin will be available from the scirra store once approved.

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  • New in version 0.99:

    • added action "Create container instance from default" which doesn't need width and height parameteres but takes those from the type definition
    • added action "Add all items with property value to pool"
    • added action "Count unique items in area" which populates expressions "ItemsInArea"(number of unique items found), "ItemAreaX" and "ItemAreaY"
    • added expressions "instWidth" and instHeight" returning the width/height of a container instance
    • added pool info to debugger
    • changed "Access cell"-action to be able to access cells not holding an item. In that case the expression "AccessItem" will return "emtpy"
    • fixed an issue causing a javascript error when remembering items with larger dimensions than 1x1
    • reinstated condition "Does size fit at" which was previously removed for being deemed not useful with the current direction of the plugin as it might still be of use in certain cases
  • New in version 0.95:

    Merely the first additions to the debugger.

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    Happy new year! New in version 0.94:

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    • Added support for the builtin load and save features
    • >
    • Added action "Unspawn every container" which despawns any container regardless of type
    • >

    Is this plugin still available for sale? The link does not work anymore.

    There is not much left to do before version 1.0 will be reached at which point I plan to make the plugin available again to everyone via the Scirra store. Sorry for the long wait!

  • Happy new year! New in version 0.94:

    • Added support for the builtin load and save features
    • Added action "Unspawn every container" which despawns any container regardless of type
  • New in version 0.93:

    • Added action "Unspawn all containers of type" (which was previously requested, but I forgot to add. Sorry!)
    • Added expressions "MovedToX" and "MovedToY" which return the X,Y coordinates an item was last moved to
    • Added expression "ItemStack" which returns the stack size of an item
    • Added expression "RemUID" which returns the bound sprite UID of a remembered item
PixelRebirth's avatar

PixelRebirth

Member since 26 Mar, 2008

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