If gamestick had better performance than the already medicore performance of the Ouya, then it might be good.
Ya, less sprites the better. Use the display sprite's collision polygon if you can.
Arima, did you finish the last 3% last year? :D
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Why do you need to subtract from level in such small increments like that?
I reckon you should keep the level value clean by using only integers, and if you need to subtract by decimals or whatever then use a seperate variable.
Thanks peoples.
dropcanvas is better than drop box if your concerned about bandwidth.
Develop games in your browser. Powerful, performant & highly capable.
Bump
Awesomium is dead and slower than Chrome, so we're waiting for node-webkit implementation or something better.
Yeah that works, except I should clarify that I'm using the platform movement (not physics).
I'm not sure if that tutorial is related? This problem is to do with making a slope that you can slide down, not make you walk around it like in sqiddster's gravity example/tutorial.
Use the rotate towards position action on the sprite?
<img src="http://i.imgur.com/YrTmX.png" border="0" />
Member since 14 Jul, 2007