alastair's Recent Forum Activity

  • Were you just pressing directions? I think for gamepads to be recognized you have to first press a button (can't remember if it's a specific one) and then the rest of the controller will work.

  • Using the User Media object, I used the "Speak text" action which plays a voice in Chrome but does not do so in Node-webkit, is there reason for this?

  • What version of Construct are you using? What did you run game in?

    I used a generic USB Buffalo SNES gamepad, and it works fine in the latest version of Construct with both Nodewebkit and Chrome. And this gamepad did not work when I tested it earlier this year, so therefore the support should be much greater now if its supporting mine.

  • Animmaniac When I enable the seamless option in your capx with the build that was released before your post, it seems to look good to me?

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  • Nice plugin! Though zoom transition is a bit off, I'd imagine the curve of the transition would be good when the camera is always focused on an object, but when you're treating the camera as a camera that's zooming out/into a new position (like in a strategy game or Civ5) then it feels like the camera is swinging all over the place instead of the camera actually getting closer to a position gradually. Any chance we could get a "proper" zoom?

    Hutto I can only see your event actions, I can't see your conditions. Are you running those magicam events every tick or just on start of layout? Do you still get that FPS drop when you're not running the debugger?

  • When double clicking a sprite in the layout editor, it always opens frame 0 in the image editor but instead it would help if it opened up to the "initial frame" set in the layout editor. This would benefit editing sprites, and enhance workflow.

  • You can make pretty much anything, not everyone is going to use C2 to its maximum potential, people just make whatever they feel like. I haven't even browsed the Arcade section before so I wouldn't know what it's like though.

  • Can you do like one of those spinning camera cube control things ("view cube"?) that some of the 3D programs have, when you spin the cube it changes the camera angle in the editor? Or is that again something you can't really do with the C2 editor?

  • Oh wow, that's cool as! Would you be able to do like camera rotation with the middle mouse button or whatever? A future amazing thing like newt pointed out, would be oculus rift rendering

  • Would be cool if Scirra worked with these 3D guys to get the layout editor with 3D camera controls, so you can actually place things in a 3D environment. Though I don't see that ever happening.

  • The nodewebkit export doesn't work on Ubuntu 13 is what I meant to say, no idea about the controller.

    sqiddster if that was in reference to me, I mean it in the sense that there's not much demand/care for getting C2 games to work on Linux among our community.

  • Nice work! 3D towerclimb incoming.

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alastair

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Member since 14 Jul, 2007

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