alastair's Recent Forum Activity

  • [quote:26yr7gj3]Sine behavior: now reads initial state again when being set active, so it respects any changes in the state of the object

    Is there any way for it not to do this? It breaks some things in my game. I guess I could just replace the old Sine into the new versions.

    Thanks!

    From Windows preferably, either way though, thanks.

    Does anyone else have issues getting the Steam Overlay thing to work? I can get the achivement notification pop-up in the bottom right of the screen, but I can only see if it I do the fullscreen-blackbars setting (in which case I only see it pop-up under the game but above the blackbars.

    I only see the notification window in the blackbars border area and not ontop of the game? That notification will also stay there in the blackbar forever, it won't minimize/clear.

    Do you kneed to check if an achievement has been obtained before (with something like localstorage) or is that something automatically handled by Steam/greenworks?

    I'm presuming you don't, and can just keep telling an achievement to activate and that it will only care the first time you do it?

    Can someone list the exact steps for Mac, as it says for windows in the first post? Thanks!

  • I'd like to see either an improved or new version of CanvasToLayerX/Y so that it can be used in games that use dynamic displays (such as fullscreen or varying window sizes) because it isn't useful when the canvas changes size/scale. This would be useful for converting coordinates of an object on a layer that scrolls to a HUD layer for instance. Maybe a LayerToLayerX/Y expression.

  • I don't do input in the way you do it, but perhaps if you check if the gamepad's ID/number is the same as the player ID/number like this condition: Gamepad.GamepadID(player.ID)

    You could always have at the top of an event, or group of events, a "For Loop" that runs from 0 to 3 (or whatever), and the check if the player ID and gamepad ID = loopindex("for loop")

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  • Better off using this thread now:

  • Events are read vertically from top to bottom, every frame. An event isn't checked until it finishes checking previous events.

    So subevent 3 will be checked after subevent 2.

  • No ones first game is good. As you build up skill you can make as much money as you want.

  • Ashley, are those DLL files included in "DirectX 9.0c (Jun 10)"? Because when you make a Steam game you can choose from common redistributables to include with the game's installer and one of them is "Direct X June 2010".

  • I'm probably the only Australian user.

    andreyin In the "app admin" page for your game there's a tab called "Stats + Achievements", I think you have to manually add in "New Achievements" through that. Did you add them in there before you tried? I'm guessing you just reference the achievement name?

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alastair

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