alastair's Recent Forum Activity

  • Do you reckon WebGL 2 will come out by the end of this year or so?

    I can't wait to not have to make every sprite power-of-two sized!

  • I agree with that. Steamspy is fairly accurate for me. My old Angvik game has sold about 37,000 units but steamspy says around 41k. Not sure how much money I've made, though its less than the units sold since I tend to sell it cheaply.

  • 100+ mb is a non-issue for most people, especially if it's for a game that's taken a lot of effort to make.

    Heres what I do from windows for the Mac build:

    - rename the game.app file to nw.app - dont know if this is required, but i do it anyway.

    - put steam_appid.txt file with the steam app id as the only contents into the folder with the nw.app

    - Double click nw.app - should act as a folder. Navigate to: Contents/Resources/app.nw - this is essentially the same thing as the zip folder on the windows side of things.

    - Copy the libsteam_api.dylib from the "osx32" folder of the "sdk/redistributable_bin" from the steam SDK into this folder.

    - done! upload to steam as per usual.

    Do you do that ContentPrep thing on the Mac before uploading it?

    https://www.scirra.com/construct2/releases/r219

    It looks like it won't be coming for a while, oh well!

    Do you reckon they'll release the new Greenworks this month? I'm wondering when I'll be able to release my game.

    Fantastic! Looking forward to the updated plugin, hopefully it's coming soon!

    Where are we currently at with compatability? Are the latest versions of everything working together (greenworks plugin, r218, NW.js 0.13.0-alpha6, Steamworks SDK v1.35)?

  • How exactly do you know the # of assets a project has?

    The only way I'm aware of is to export the game, then unzip the package.nw and check how many files there are.

  • zenox98 that helps, thanks! I didn't notice that one, since I already knew of the browser object's url action.

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  • Kings of Israel is on greenlight!

    Would really appreciate some votes, really struggling to get any! I wasn't the designer, I just did the computer adaption from a boardgame for a couple of years. Ironically near the end of development I accidentally became an atheist lol.

  • It's a common issue with developers that they either start a too big project they can't finish, or they start too many small ones.

    I don't think it's an issue. I've had a lot of fun working on hundreds and hundreds of projects, even when 99% of them don't get finished it's at least been an enjoyable way to outlet some of passion/inspiration/creativity.

    Thanks for the update to Greenworks 0.5!

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alastair

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Last online 9 Jan, 2025

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