alastair's Recent Forum Activity

  • From months ago, there was a convoluted procedure to get Mac builds working, is that still the case?

    Can I upload my Mac build with the PC steam SDK yet?

  • It's in chrome too!

  • Ruskul have you tried testing the performance of the C3 runtime in the beta?

  • I like the new theme, but something about it feels slightly wrong, maybe it's the color choices? or an issue about clarity? or the colors are too busy? I'm not sure.

  • Anyone know if rumble/vibration is supported yet in chrome, what it's current status is? It's been so many years!

  • I haven't used Stencyl myself, but I found a couple of topics that might help you.

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  • Thanks for the replies, great thoughts!

    An OR condition is much more basic and faster than creating complicated equations and functions, especially for newer users. Sometimes spending a lot of time on functions, and optimizing things to a single event is tedious.

    If it helps, here is another example to illustrate.

    Before:

    After:

    Simply half the events!

    In a real game you can end up with dozens of duplicated subevents. Just quickly putting in an OR would be quite nice!

  • Does anyone use the current "Or blocks"? They feel limiting and against the design of Construct, since events are all about using multiple conditions per event, but the or block goes against that design by only allowing a single condition to be used.

    Wouldn't it be awesome if we could insert an "or" system condition wherever we want and do more advanced efficient useful things?

    A current example of code that could be more efficient with an "or condition":

    Imagine if we had the power to just quickly insert an OR there and save time and duplicate events! Mockup:

    From 8 events to 4, and it was quick and simple, awesome!

  • thank you, I'll try terminal!

  • It's good to see more software support the Switch, hopefully Clickteam's Fusion 3 will support it as well, it's nice to have competition with Construct 3!

  • In the stable build I noticed that

    • when I load my game my properties, layers, and project windows all seem to be the small default sizes

    • it starts windowed, doesn't remember that I ran it as maximized

    anyone else had that issue, or is that fixed in the beta release version?

    • Post link icon

    Remember you can report bugs if you ever find any so they can be fixed!

    https://github.com/Scirra/Construct-3-bugs/issues

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alastair

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Member since 14 Jul, 2007

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