alastair's Recent Forum Activity

  • That "Lesson Eight - Intermediate Enemy AI" was really useful, was quite easy to understand and made me realise a few things I didn't know about construct.

  • Personally, I always found TOTDs

    beautiful. Almost as annoying, in fact, as that super-emphasized text. If you do implement it, make sure it's very simple to turn off.

    They usually have a 'click if you don't want to see this again' thing.

  • Might be useful if you could enable a tip of the day type thing, were you get a tip or something when you open up Construct.

    Would help you know about features you don't even know exist for example, or objects you haven't really tried.

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  • ..but for a larger project it'll save you a lot of hassle in the long run.

    Why would it save time? I guess it just depends on the type of game you're making.

  • I bought this today, haven't downloaded it yet though, hoping its good!

  • I hope Directx don't make any more updates for a few years.

  • oh nice, this is awesome

  • I'm having the same problem, I'm retrieving a value from a string however it doesn't recognize it as a value in the private variable.

    edit: Yeah that int(string) seemed to make it work.

  • NPC's in Oblivion and Fallout 3 have their own routines. They sleep at night (go in their homes) and wander around in daytime.

    They exist for you to talk with, to get mission-objectives, or to let you believe you are not alone (although in Oblivion I always feel alone^^).

    NPC's in GTA 4 wander around, or say one liners to other NPC's.

    They exist to populate the city and to be splattered.

    In fable 2, NPC's are sitting on the ground sometimes, so you can surprise-attack them.

    Sometimes they are just standing, doing nothing, waiting for you to come.

    Sometimes they jump out of a tree (scripted).

    Are these NPC's having a meaningful existence?

    Yes, technology has come a long way since mario.

  • So I'd basically make little ball things, then attach them together with hinges?

  • Inspires me to work on a roguelike game.

  • Is it possible to make a blob like object like in locoroco?

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alastair

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Member since 14 Jul, 2007

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