lol Rich just pointed that out to me as well
yeah you wouldn't want yourself to move through walls
crap, nice solution! Forgot about the system overlapping thing.
Superman 64 was pretty good.
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I found an english translation of Guardian of Paradise if you need one.
http://agtp.romhack.net/project.php?id=rakuga
erm, I think I did what you said. but nothing bad happened
cheers, that should be a good simple solution.
Say I have an event like this:
SpriteA is overlapping SpriteB - then do some action
Although I want to make sure that every instance of SpriteA is overlapping a SpriteB before performing the action. Is this possible?
I couldn't find any documentation on this, does anyone know how to use it or what it does?
Learn to love winRar, it's the closest friend you'll have.
yay!
lol you did the circle text! XD
Member since 14 Jul, 2007