alastair's Recent Forum Activity

  • I'm making a scrolling game, that uses painted backgrounds. I didn't want the vram to be really high, so I tried keeping all the objects in a storage frame, then creating the objects on the frame when I need them (so the whole level doesn't have to be in the vram) then deleting them when they're out of frame.

    At first, I thought I'd just have a couple of 1024x1024 BG sprites displayed at time, but when 1024x1024 textures are loaded into the frame there is a stutter/pause when it is loaded into vram. When I halved the textures to 512 x 512, I don't notice any stutter. However, I'm a bit worried that it might stutter on other computers, perhaps if I reduce the the size to 256 it might safer?

    Is it best not to use this method of loading into VRAM, and just stick to the normal "load entire frame" at start up (it'll probably be around 90mb vram)? Or is it okay to do this?

  • Mac/linux/windows all I care about, the greatest hardware for gaming is obviously the computer.

  • Yes ZOOM actually works perfectly through events for layers. HOWEVER, you have to use "zoom offset" NOT "set zoom". Seems they've made a mistake, and swapped them around by accident?

  • Do I need to use timedelta on everything?

    If I'm going to do something like: always:add 1 to angle. To save having to put timedelta all over the place, can I just use the timer instead? Like: every millisecond: add 1 to angle. Would save a lot of timedelta placings...

  • You're right actually. When you try and trigger the controls with events (such as when "move left" is pressed, it uses the original control that's set in project properties). However the custom controls work fine with behaviours.

    Are you going to fix this? Or have you given up on it? Would be a shame to have it go, it's probably the most useful plugin as its the only way to customize controls.

  • Looks nice ShadF.

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  • Wow, I like how you have a storage frame. Very good video ram optimisation technique. Anyway, this is pretty cool

  • You can change the display resolution with events.

  • - Different screen resolution handling system.

    What's wrong with the current one? I can change the resolution wonderfully already. The main reason I'm using Construct over MMF2 at the moment is because of the way it handles resolutions (and can rotate display).

  • It's fine how it is.

  • Of course, but that doesn't change the default comment colour.

  • Is it possible to change the default comment colour in the event sheets? The yellow colour is a little disturbing and doesn't look separate enough from events for me.

    If not, maybe Construct could just remember the last comment settings the next time you start up the program.

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alastair

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