alastair's Recent Forum Activity

  • I found a work around, I just made a family2. I just coppied and pasted all the code from family1 and changed it to family2, and new objects can go into family2 instead of family1.

  • If your desperate, might help to share with us .cap file so we can see problem.

  • I have about 19 objects in my family, and when I add 1 more to the family, all the events that resize and position the family stop working. When I delete it, it works again -- when I add a new sprite to the family it stops working. Is this a common bug? Or would it be a problem with my code.

  • i counteracted the effects of the projection matrix with x,y,width,height, but that causes problems because it's not at all a perfect and needs to be tweaked like crazy in order to work properly. the ability to control the amplitude of the projection matrix's effects on z-elevations would be great.

    Do you think you could share an example of this?

  • Has anyone else noticed how the family icons are strange? When you draw them you're given a 16x16 box but throughout the application they appear at different sizes.

    I added a new family called "map", I drew it at 16x16 but its resized to 8x8?

    <img src="http://dl.dropbox.com/u/1024727/family0.PNG">

    Then it appears in weird sizes in other places:

    <img src="http://dl.dropbox.com/u/1024727/family2.PNG">

    <img src="http://dl.dropbox.com/u/1024727/family1.PNG">

    I tried drawing them at 32x32, but it only looks good in this box:

    <img src="http://dl.dropbox.com/u/1024727/family3.PNG">

    But then it gets cropped in other places?

    <img src="http://dl.dropbox.com/u/1024727/family4.PNG">

  • My friend has that one, its pretty good.

  • Is it because the sprites are small and they're moving fast?

  • Most gamers, have at least 256 mb of vram, but if you want to be even safer maybe 128mb.

    Steams hardware survey will help give an idea.

  • You only want it to detect the collision when that value is higher. No point detecting a collision with a person, then realising they're already dead.

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  • Patience basically.

  • Can you just use hundreds of layers to do this?

  • New event -> system object -> compare. Then for value 1, go to the enemies and choose "get number of objects" or just type in "enemy.Count". Then finish.

    Then for the event's actions, just change layout.

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alastair

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Member since 14 Jul, 2007

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