In this video we go deeper into the physics engine inside Construct 3. This will give our golf more life-like movement and reactions to real-life environments....
In this video we set up the touch controls for the game and then we introduce the physics behavior into the project. Part of the 9 part video tutorial course on...
In this video we get into programming the game. We'll create the ball object at the start of the game and use touch controls to manipulate the aiming line. Part...
In this video we design our first "hole" of the golf course. We'll make sand traps and water traps for the ball to interact with as well. Part of the 9 part vid...
In this video we'll get set up and create some of the sprites we need for the next few videos. Part of the 9 part video tutorial course on making a mini golf mo...
Learn how to create simple water in Construct 3. In this video tutorial you will learn a technique showing you had to add water into your games.
In this episode we add some feedback to our bunny tapping, by including a screen shake, as well as some animated right and wrong symbols. Part of the tutorial s...
In episode five of Let's Make Odd Bunnies with Construct 3, we add some random bunny selection to our game. Part of the tutorial series by Tom Vencel.
In Part 4, we finally add some bunnies to our project, as well as some basic interactivity. Part of the tutorial series by Tom Vencel.
In episode three, we streamline our project a little, and add a popup instructions screen. Part of the tutorial series by Tom Vencel.
Part two of 'Let's Make Odd Bunnies' is here! In this episode, we add fade transitions to our project. Part of the tutorial series by Tom Vencel.
In the first episode, we setup out project, and add some buttons for changing scenes. Part of the tutorial series by Tom Vencel.
Member since 10 Jun, 2007
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