Tom's Recent Forum Activity

    Fimbul and anyone reading, we've spent a lot of time thinking about it and we're not going to launch the Addons section for the initial store launch. We will think about it more, work on it more and open it up in the future.

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  • Uploaded following changes:

    • Fixed a few bugs with editing post permitting posting of links
    • Fixed bugs allowing linking with images
    • Installed Akismet back on to help with spam protection

    Let's see how this goes. New users should now not be able to post any clickable links at all. CAPTCHA is on registration, and email verification is required. Hopefully these inconveniences are enough for them to stop.

    Surprised they keep signing up, I think it's a human spam farm as they bypass the CAPTCHA no problem.

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  • Also just a note, we now have a CAPTCHA form so if any are getting through it's likely a human spam farm of some sort.

  • Sorry guys, I know it's been bad for a while and I shouldn't be relying on volunteers to clean it all up. I'll spend some time tomorrow adding in new features to reduce the amount of spam. Since we've put the new forum online I've realised Akismet is no longer running on it, and there appears to be a couple of problems with new users being allowed to post links.

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    [quote:27ji46ne]An interesting possible dilemma is when a previously plugin-exclusive feature becomes part of vanilla C2, or if a developer produces a plugin that is very close to a planned C2 feature that hasn't been rolled out yet.

    From our point of view (and I've discussed this with Ashley):

    If someone makes a plugin, that's a reasonable price, is well maintained, and includes a good amount of effort and functionality we don't see much reason to 'remake' it as an official plugin for Construct 2 for everyone.

    If someone does make a plugin, and we later on for some reason duplicate it in Construct 2 officially, we would probably delist the plugin from the store. It sounds harsh, but sellers of plugins should be aware this is a possibility. Once it's in Construct 2, we do not consider the plugin in the store to add value to customers.

    miu yes you can provide spriter assets, there are categories for that. I'm not sure I understand the second part of your question though?

    Important proposition change for Addons category

    Addons category includes, plugins, behaviours and effects.

    Looking at the current plugins in the store after chatting with Ashley we're proposing the following changes:

    • License changes from "Per Project" to "Per Developer". Makes more sense for this category, buy once and use in any projects you're developing forever.
    • Max price $5 USD. Current plugins are in the £15 - £20 range which we are not comfortable with. This is a significant % of the cost of a Construct 2 License. We're happy to allow plugins for a higher price than $5 USD but only with special permission and if we think it's justified. We also don't want potential customers for Construct 2 browsing our store and thinking that they will be locked into or tricked into having to buy expensive plugins once they own a license.

    What are peoples thoughts on this? We know plugin selling is a little controversial for some people, but we are going ahead allowing it for initial release. We would like feedback on these new limitations and changes though.

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Tom

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