Ashley's Recent Forum Activity

  • As you do on desktop, double-tap to edit the image/animations of an object. Then the different animation panes are available by swiping in from the side, same as with the normal panes.

  • Tick the "Play in background" property of the Audio object.

  • When you tab away from the game, the game is suspended (paused) to save battery life and system resources. It shouldn't affect wait timing though.

  • Construct switched to WKWebView years ago. We already set Cordova builds to use WKWebView only as well, to make sure Cordova removes all references to UIWebView.

    There may still be certain addons that reference UIWebView. (They don't even need to actually use it, the message appears to be shown for anything that merely contains references to UIWebView.) It's difficult to help further without knowing which addons these are though.

  • I'm afraid large projects are in general impossible to debug. The bug report guidelines covers a way to reduce a large project if you can't reproduce it in a new project.

  • It's impossible to do anything about bugs unless you file them following all the guidelines. We need all that information to be able to investigate.

  • It's a very common mistake that people make if they don't understand why memory usage is important. People can and do make things like several colossal image tiles, or a sprite with 100 animation frames which are 1024x1024 (which uses nearly half a gigabyte of memory alone), etc. Based on years of seeing things like this, it would be my first suspicion; next up I'd suspect a GPU driver bug since those are pretty common too.

    For the record, neither your events nor Construct can typically crash the entire app. That means either out of memory (my first guess) or native code crashed (probably the driver, my second guess). Neither is actually Construct's fault. But really we can only guess based on the limited information provided - dop2000 is right that the only way to properly diagnose this would be to check LogCat, but often issues like this only happen with other people's devices, so you don't immediately have a way to test that, so you have to resort to guessing like this.

  • It's best to look up the device specification. You can try the DeviceMemory expression in the Platform Info object, but it's rounded for privacy reasons and not always supported. There's no way to check available memory either, those cover total memory.

  • A recent update to the Turkish translation has resulted in 113 problems. The list is available here: https://www.dropbox.com/s/m71bmt1r7cjlv65/tr-tr-2020-03-30.txt?dl=0

    They will all need to be corrected before the in-progress translation in the Construct editor is updated again.

    Please do not use machine translation, like Google Translate, when translating Construct 3. It is an inappropriate tool that results in poor quality translations. These translations will then fail later quality reviews and have to be re-done, resulting in wasted effort and taking longer before the translation is ready.

  • Check the memory usage. If your app needs loads of memory, devices without enough memory will crash.

  • TextInput doesn't support BBcode, but the normal Text object does.

    You could just use a Text object to display chat messages instead.

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Ashley

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