Ashley's Recent Forum Activity

  • Meh, word filters are easy enough to get around, if it does get to be a problem I'll do an automatic filter.

  • If you get this error message, I need you to try a few things for me. Can you try the following?:-

    • Does it happen for both previewing and exporting EXEs?
    • If you export an EXE and this error occurs, do you have administrator privileges?
    • If you right click and run as administrator, does anything change?

    I suspect it's giving this error when you don't have certain access pivileges, I'll try changing it next build anyway. Thanks!

  • The engine supports this, but no plugins have been written that do this yet, early days for that still. The 3D box you see in the car demo is a proof of concept: it's just boxes, but it shows you can put 3D things in to the 2D world.

    Eventually, some time after the 1.0 release, I definitely want to do this though.

  • Use the INI object for all that.

  • Woops, mixed up people's bugs! Well I'll add lots of checks to the startup process for next build so I can better guage what is going wrong.

    In the mean time, crazy idea but if you delete the contents of your entire plugins directory does it start? How about just leaving sprite.csx? (no need to change anything in the Runtime subdirectory)

  • Yeah using decimals works for me, but apparently not for everyone - it's a known bug awaiting fix.

  • The key thing is to reproduce this, I thought event sheets might not be bulletproof yet. If you can reproduce it in a .cap fire it off in an email to ashley@scirra.com and I'll take a look.

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  • I renamed WindowWidth and WindowHeight to DisplayWidth and DisplayHeight a while ago but forgot to update the type checker - thanks for spotting that, fixed. As for ScrollXRight, works fine here.

  • Yeah autobackup would be good. Todo'd.

    Oh and I edited out the swearing, just to keep things a little bit more tidy round here - don't want to scare anyone away who doesn't like that sort of thing. (don't have a problem with it myself)

  • Sorry got lots of uni work at the moment. I'll take a look as soon at both problems as I can, probably around wednesday latest.

    ChrisY: is your account administrator privileged? Does it work if you export an exe? How about if you run the exe as administrator? (Right click, run as...)

  • [quote:i1nzxdwt]when you spawn an object with stuff set with it as a container, would it also spawn that stuff with appropriate positioning?

    When you spawn or create an object which is part of a container, the whole container is created, ie. all the other objects are spawned too - but the other spawned objects aren't spawned to any particular coordinate yet, in fact, I think it's left undefined. So the other objects will most likely spawn offscreen. This ought to be fixed - spawning relative coordinates is a good idea!

  • [quote:2mkzow29]Ability to randomize easily with one event, eg. "Randomly spawn object inside window"

    I think this is easy enough with 'Create object at random(640), random(480)', no?

    [quote:2mkzow29]Ability to receive data from a file in the internet, eg. if I'd like to show how many users have downloaded my game through a .txt in my FTP

    There's already the Download object that can grab a file off the internet.

    [quote:2mkzow29]Enhanced 1px physics object support for realistic sand and other purposes

    I think this is called fluid dynamics and I don't know much about it, but it'd be great to be able to simulate stuff like water in Construct. Very interesting idea, but difficult. I think a recent 3D game achieved this in 3D so it must be possible in 2D.

    [quote:2mkzow29]"Bloom" pixel shader object for over-brightening certain areas without the use of complex effect combinations

    Blur Horizontal + Blur Vertical + Glow?

    [quote:2mkzow29]3D Mesh

    I'd like this too, but with 3D you quickly would run in to 3D development issues. In a top down game with a character with 8 direction movement, if the player walks up a slope, how does the movement know to move the player closer to the camera? This is a whole category of difficult problems that need to be solved to make what would eventually make Construct 3D... if we ever get that far.

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Ashley

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