Ashley's Recent Forum Activity

  • It should be under 'Game' objects...

  • I wonder if its better to wait for virtualisation software to improve rather than manually port the runtime/IDE? If say WINE runs it fine, there's no real reason for us to go to the effort of a port... I haven't gotten round to installing any Linux yet. (dont shout me down Linux fans <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />)

  • Download:

    http://downloads.sourceforge.net/constr ... irror=osdn

    Sorry about the delay, but now I have a new PC that works a darn lot faster, so I can be much more productive now <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile">

    Python didn't make this build but we're still working on it and hopefully should be around by 0.9. We're trying to integrate it as effectively as possible.

    Anyway here's the bugs fixed this time around:

    • Array(x,y,z) expressions now are accepted by the validator.
    • Collision testing responds to the displayed angle when sprites have no rotation or N angles enabled.
    • Removing events when loading .caps should be fixed.
    • Added LayoutWidth / LayoutHeight system expressions.
    • Expression syntax now allows negative numbers after an open bracket, eg. (-5 * -5).
    • Fixed crash deleting the second object in a collision event.
    • Added 'Compare speed' condition to Bullet movement.
    • Fixed blanking out layout editor when inserting the 3D box object on some (nVidia?) video cards.
    • Added ImagePointX/ImagePointY expressions to Sprite. As with actions, this can accept a number or string parameter to identify the point.
    • Fixed crash double-clicking grouped objects.
    • Fixed order-of-operations bug in expressions.
    • Fixed inaccuracies testing collisions between two rotated objects.
    • Fixed crash in editing copies of a tiled background.
    • Tags insert properly and work at runtime.
    • Fixed lines drawing blurry on some video cards.
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  • I'm not sure what you're trying to do exactly... but masking may help. If you create a separate layer and place a tiled background, some Sprites with a Mask effect, and set the layer opacity to 99% (a hack for another feature I need to implement) - then the Sprites will cut shapes out of the tiled background. Does this help what you want to do?

  • Thanks for trying it out, interesting to know Construct's compatibility. Well I guess since Macs dont have DirectX (they use OpenGL right?) then its DirectX implementation just isn't good enough. It's not really our fault. If it works on windows then a decent virtual-windows should run it too, but you have to give them credit due to the difficulty of writing a virtual machine.

  • A little late, but happy holidays everyone, hope you had a good christmas etc if you're in to that kind of thing <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />

    Cheers!

  • Yeah, putting the DLL in the same directory could work, but its absence could also be a sign DirectX 9 is simply not installed, which is why it prompts to download the latest DirectX. If you have DirectX 9 but just havent updated it, placing d3dx9_30.dll may work.

  • Excellent, a great video alternative to the ghost shooter tutorial <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /> Nice work! You sound a bit like one of my university lecturers, by the way <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />

  • I don't see why not. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile">

  • This topic is now obsolete, preserved for the ideas in it. Please post new feature requests to the Construct Discussion forum. Thanks!

  • The Play MP3 action uses Directshow, which is the same thing Windows Media Player uses to play MP3s.

  • Confirmed, will try fix. Thanks for the report.

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Ashley

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