I thought DirectX would use the next up supported resolution, but I guess it doesn't. I'll try forcing DirectX to use a standard resolution.
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Have you been cutting and pasting objects? There is a bug fixed in the next build where if you cut the last instance of an object, then paste it, the object becomes corrupted.
I've had a look and it's set to 720x640 window size on fullscreen mode. It works for me, but it's an unusual screen resolution which your monitor may not support. If you change the window size to 640x480, it should work.
Tick 'Solid' in Attributes of the things you want it to collide with.
Has this just suddenly started happening, or has it always done this?
Could you send the .cap to so I can take a look just in case something went funny?
That's right, speed is in pixels per second, regardless of the framerate. So games should always use V-synced mode (which means its running at a variable framerate on different machines) and timedeltas for custom movements to ensure pixels per second motion as well.
Nice site You might want to link to scirra.com rather than nozsoft.co.uk though, nozsoft is an old site I used to have which I just redirect to Scirra.com.
Construct is free software and I write it in my spare time around a full time uni course... I do what I can, when I can. No flamewars.
I'm not sure why it's doing this, maybe the cookie settings are wrong. I have it set to remember me, so if I click the login link because for some reason it didn't remember, I instantly get logged in anyway. But I'll take a peek...
I replied to your email.
Hehe, thanks for your donation, helps motivate me a lot too
OK, I've updated the donate option on the main site (scirra.com). Should work now.
Member since 21 May, 2007
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Wider technology issues from Ashley's perspective.