Ashley's Recent Forum Activity

  • The wiki does need a description of containers, I'd be happy to help out. Note two other features of containers:

    • If you create or spawn one of the objects in a container, it creates instances for every object in the container, to keep the object counts the same.
    • Same with destroying - destroying an object in a container destroys all associated objects (so you only need one Destroy action on any one object to destroy a container).
  • Event Wizard = dialog you use to insert actions and conditions.

  • Yep, received thanks, will take a look soon.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Some of you may have noticed somewhat sluggish results when alot of different textures are created, or objects with many effects.

    I am happy to announce (and this is not an April Fools joke ) that by the tests done, I measure an increase of up to 1000%. Pixel Shader 0.0 operations (such as additive) have also been increased by around 200% in speed, and I hope to optimize other PS effects.

    When 0.94 is released, it'd be good to collate some testing information of the general increase .

  • Dear community,

    I mentioned that 0.94 would be released several days ago, at around this time. I will not renege on this, and 0.94 should be released later today. However, we have been in discussions with a large software company (Adobe) and I am pleased to announce we have agreed terms and Construct has been purchased outright for a 6 figure sum.

    Adobe wish to take Construct into the online and Flash market, as a simpler development environment and with the aim of developing a stronger applications and professional market. I will not be on the development team unfortunately, but I hope my mentoring of Construct and the community is enough to see all our aims through.

    I wish you all the best,

    Ashley

  • This is fixed in 0.94; for reference, it occurred when retrospectively changing actions or conditions to different objects without replacing them (clicking back in the Event Wizard).

  • Looking good

  • Hmm... can you make a .cap showing the problem and send it off to ? Cheers.

  • Thanks for taking the time to leave a message, DavidN. I'll lock this thread now, I don't think further discussion of the matter is going to help anything. I would recommend forum users here also recognise that the matter should be left now, for everyone's benefit.

  • Well the SDK can create objects - so I think we could just add a 'Spawn blob' action to Physics. It would make the instance that had the action called the central node, and spawn other node objects automatically hinging them together, with customisable number, radius etc.

    I don't know when this can be done, but I think its the best idea!

  • Thanks MikeD, but if I remember right you also mentioned it was "much worse" or some such strong opinion (I've said before, theirs is more polished, titlescreen etc, so is probably better, so long as you have the hardware to run it). It looked intended to provoke a reaction, which it did, because it caused the admins enough of a headache to remove a whole thread, which is pretty bad news. I'm glad you understand though.

  • Please everyone read this announcement:

    http://scirra.com/phpBB2/viewtopic.php?t=753

Ashley's avatar

Ashley

Early Adopter

Member since 21 May, 2007

Twitter
Ashley has 1,383,475 followers

Connect with Ashley

Trophy Case

  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Forum Mega Brain Made 20,000 posts in the forums
  • x107
    Coach One of your tutorials has over 1,000 readers
  • x61
    Educator One of your tutorials has over 10,000 readers
  • x2
    Teacher One of your tutorials has over 100,000 readers
  • Sensei One of your tutorials has over 1,000,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x35
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

32/44
How to earn trophies

Blogs