Ashley's Recent Forum Activity

  • 0,0 is already using texture co-ordinate 0,0 - the top left of the image is still at the top left!

    If you want more control over the Z heights, you'll need more columns and rows in the mesh, and you'd have to loop to set the U/V of each cell. lerp might help there.

  • - [CHANGE] Sprite: distort maps now tile the texture when distorting outside the texture area. Allows for sprites to be used as rotating or animated tiled backgrounds.

    Does this do what you want?

  • Nice example, looks good.

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  • This is not a forum where I'll let pointless arguments happen so everyone be civil or expect threads to be locked. It's the freaking internet, there is rarely, if ever, any actual reason to become genuinely, "real life" annoyed

    I would also suggest having staggered the six challenges maybe a week apart or so (it would also prevent 'diluting' people's effort over six challenges rather than concentrating on one), and I was going to do something about it, but as far as I can see, no active threads have been knocked off the front page. So I let it go. Nothing to fuss over, see?

  • The particles object is probably actually not what you want - you want a customised system for drawing a line.

    I think the best thing to do would be to manually spawn a sprite every tick, and resize and angle it so that it touches the start of the previous particle. Then, you should get a series of joining up lines which you can fade out with the fade behavior etc.

  • Two frames and a V-sync should be around 50ms lag - surely not as obvious as the video that was posted. Is there something else going on here as well maybe? Perhaps if Windows is updating the mouse at 50Hz, and drawing at 60Hz, you could lose another frame, and perhaps another being Construct's fault for getting input at the wrong time or something. (I'll check if it gets input before or after V-sync - it should definitely be after!)

    Still, I guess the hardware mouse cursor is the best way to make it less noticable. We'd need a new plugin for that. Basically it would override the OS cursor image, rather than using a sprite following the mouse with lag and all. The mouse position known by Construct will still lag for the same reasons, but it won't appear to with the actual cursor itself.

  • On the few occasions I've needed to delay the running of some actions, I'd just throw in the function object and call a function after a delay.

    What are you doing that requires so many of these delays as to make it impractical?

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  • well, i think turning off the triple buffering AND setting the "max frames to pre-render" to 0 (default was 3 for some reason) lowers the lag A LOT.

    Out of interest, where were those settings? Are they in your graphics card driver options? What make is your graphics card?

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Ashley

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