Ashley's Recent Forum Activity

  • The Browser object 'Request fullscreen' action works in Windows WebView2 exports as well, without the user input restriction, so you can use it in 'On start of layout'.

  • I use the downloaded Construct app version.

    Do you mean using the "Install as app" option in Chrome/Edge? There is no official downloadable Construct app - if you found an unofficial one it's completely unsupported and we can't help any further.

  • I tested this carefully when I developed it, and it should all be working.

    Note there is a difference on how modules work after export depending on if you minify: without minifying, then it preserves the file structure and keeps your imports; if you minify then everything is bundled in to a single source file, but that should not break anything as the bundler follows all the imports and preserves cross-references. If you do a dynamic import, things get tricker, but I think you can still configure that using a file dependency.

  • runtime.platformInfo.exportType === "preview"

    Previously that required the Platform Info object to be added to the project, but as of r408+, it's permanently available without needing the Platform Info object.

  • I think those kinds of glitches usually come from buggy graphics drivers. Try checking for updated drivers or installing any available system software updates.

  • If you can, use the Windows WebView2 export option (and coming soon, the Linux CEF export option) instead of NW.js - long term, we want to phase out NW.js and move to our own exporters, as they're a lot simpler, easier to maintain, and don't tend to have these weird issues that can crop up with NW.js.

  • I just want to point out you might find an AI image generating service that says in its terms that the images have no copyright, but it could still generate copyrighted or trademarked content, like images clearly depicting Mario from Nintendo games. Does the fact the AI company saying "these images have no copyright" override Nintendo's copyright for Mario? It's not clear, and I suspect the answer may end up being no. In that case the AI company can't make any promises about the copyright of the generated content. They may try to claim the generated content has no copyright, but it might actually generate content which someone else owns the copyright for, which you could then get in to trouble for.

    This is all speculation, but I think there could be messy consequences for some people...

  • Basically the performance, download size and memory usage of the project depends entirely on what kind of content you put in your project. See the manual guides on Performance tips, Memory usage and Download size.

    In general the same amount of content will have the same amount of download size/memory usage requirement. However in Construct specifically, its memory management loads or unloads entire objects in memory, including all animations and frames. So for example it's better to use multiple Sprite objects (and use Families to share logic) instead of one gigantic sprite that has everything in the game in it: then Construct can only load what you use. But if everything is used anyway, then there's no difference. And there's no point trying to go too far in the opposite direction - trying to make every single animation, or even every single frame, a separate Sprite object is just going to make your life harder for no real benefit. Just use a sensible design and it's probably fine.

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  • I was asking if I could put a variable on say every single sprite object type so they could universally be referred to

    Wouldn't a family of all sprites in the project do this then?

  • The previous post refers to "class variables". These do not exist in Construct. This kind of thing is typical with AI-generated posts - they tend to produce content that sounds plausible but is actually wrong and misleading and pollutes the forum with incorrect information. Please see our Forum & Community guidelines which say this, and note further such posts may result in a ban:

    Please don't use AI, such as ChatGPT, to generate content. It often produces text that sounds plausible, but is actually misleading, incorrect, or otherwise unhelpful. This causes confusion and ends up wasting people's time and making it harder for people to get help. It can also put pressure on more experienced users to have to step in and provide a correction, as it's important to ensure the forum is a useful source of information. So please only write posts that you personally know to be true and don't rely on AI to generate responses for you.

  • If a Sprite belongs to FamilyA and FamilyB, then only actions on Sprite can access instance variables inherited from FamilyA and FamilyB. There is no way for an action on FamilyA to access instance variables from FamilyB - nor is it clear how such a feature would work - what if a member of FamilyA does not belong to FamilyB but you run an action on it accessing a FamilyB instance variable? I think for this type of thing you just have to work within the system.

  • We've seen this issue reported a number of times but we've never been able to identify why it happens - it works fine for us and most other people it seems. My best guess is you have a browser extension installed which is interfering with Construct and breaking it, so try disabling any browser extensions you have. If you find which one is causing the problem, it would be useful to know, in case it's possible for us to work around it, or so the problem could be reported to the browser extension developer.

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Ashley

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