Your game will already download everything on the first run to save it for use offline. See offline games in Construct.
Search for it in the start page, or open it here
I just tried it and it works fine here.
This doesn't appear to be related to this blog post at all.
User interface is actually extremely complicated and time consuming to design and implement. This is a classic example of thinking it's quick and easy but it's actually one of the harder things to do. UI looks easy but it takes a very great deal of work to make it "just work" that well, so in general any idea that involves any change to the UI is not a minor suggestion.
It can be very unpopular to withdraw support for features people are still using. People interpret an update that removes support for an old feature that breaks their project, as a broken update.
Even now, hundreds of C2 projects are imported to C3 every day. It's a major feature for a lot of people and makes it far easier to upgrade to C3, resulting in more C3 sales.
You can use 50 events in the free edition - just register an account and verify the email.
It works for me. As noted please file issues following all the guidelines if you think there is a problem.
That was an issue in r207, but it's fixed in this release. I just tried it and verified it worked.
Please report any issues to the bug tracker following all the guidelines. I tried this relatively recently and it was working fine.
According to this comment, one game went from 20 seconds to 3 seconds to start up.
It seems to be working fine for me here.
Looks like something that might have broken with the new Closure Compiler. As usual please file any issues at github.com/Scirra/Construct-3-bugs to make sure they're not lost/forgotten.
If you think there is a problem with Construct that isn't a mistake or some kind of misconfiguration with your app, please file an issue following all the guidelines: github.com/Scirra/Construct-3-bugs
Member since 21 May, 2007
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Wider technology issues from Ashley's perspective.