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We're excited to announce a major new feature for Construct 3, allowing you to write Javascript code in the editor! You'll be able... Read more
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We recently introduced a new redesigned functions feature for Construct 3. Check out that blog post in case you missed it. We have... Read more
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We've been working hard on a complete redesign of Construct's functions feature! Previously the Functions plugin was used for maki... Read more
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We've been working hard for most of this year on a complete, ground-up rewrite of the runtime engine (the part of Construct that r... Read more
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Back in April we first released an alpha of a brand-new runtime for Construct. This has been completely rewritten from the ground... Read more
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Construct's debugger is an essential tool for testing your game and diagnosing anything that's not working like you expected. It h... Read more
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This is the second blog in a series about the code in Construct that renders effects, called the effect compositor . In case you m... Read more
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One of the cool things you can do in Construct is add multiple effects to an object. For example you can add a Warp effect to dist... Read more
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Shortly after finishing the expression-to-JavaScript compiler , I realised a couple of the performance tricks we used there could... Read more
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The latest beta of Construct 3 includes a major new optimisation for the C3 runtime: It now compiles expressions to Javascript. Th... Read more
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Ashley

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