EpicRaid's Recent Forum Activity

  • Hi, thanks for your reply.

    I looked at the tutorial and file but it only makes it more confusing with the json stuff and everything around it. I'm just looking for a simple 'clean' example how to call a random or chosen function.

    For example;

    Function 'CallAnyFunction' > Call random(Function1, Function2) OR Call choose (Function1, Function2).

    Function1 > Do this

    Function2 > Do that

    This was super easy in Construct 2 I don't understand this new technique in C3 at all.

  • Can someone post an example of this? I don't understand what to fill in at or 'do' with the mapping function. If someone could post it I would be greatful and I'm sure others would be too!

    Basically I'm just trying to call a random function, or use 'choose'.

    C2 made it much easier to do this I wonder why it was made more difficult?

  • As for locking layers, one can do: right click the layer > lock/unlock > lock all but this. A 'reverse' option would also be nice, to you know, set back the original 'state' before locking any or almost all layers after done doing the editing or selecting (not talking about undo commands of course).

    I would add it as a suggestion, like many others, but they make you jump through waaayy too many hoops it's ridiculous. You need to go to another website, register there, figure out how that website works, and then study what is almost a book worth of 'guidelines' on how to post a suggestion or bug so it doesn't get immediately closed for being 'incomplete', and if finallyyou get it online, then maybe, just maybe if you're lucky they will take a look at it if it gets enough upvotes!!

    You pay serious money to these guys on SUBSCRIPTION basis and still they don't make it easy for you.

  • Hey , yeah I was aware of the snipping tool in Windows, but the C2 way to do this was soooo much easier! Thanks though. I wonder why they didn't keep this.

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  • I know of the 'workaround' to lock all the layers except for the one you want and then select all (ctrl+a). But is there are less tedious way to do this?

    Thanks.

  • Thanks man!

    Works great, I set the 'Drift recover' to a high number so it doesn't drift anymore.

    Code edited to this from your example 'Thumbstick_car':

  • In C2 you could select the code, right click and save it as an image using 'Screenshot selection'. Is that feature still there or is it removed? I thought it was quite handy.

  • Hey thanks, that's really nicely done! I probably should've mentioned I tried to make controls for an airplane. Initially I used bullet behavior for the Player object, so it would always fly at a minimum speed. But I ran into the 'flip' and another issue, what do you recommend I use for airplane controls?

  • dop2000 Thanks for your reply.

    Yes, unfortunately the '8 direction' isn't what I was looking for , I really liked the 'smooth' 360 degree movement as opposed to the 'arrow key' movement.

    I tried the Car behavior, but the Player object is still able to do that 'flip' with the example I tried.

    One thing I just noticed now is that the Player object also auto-rotates to the closest of any 8 directions if you let go of the thumbstick. Is it possible to make it 'continue' in the direction when the thumbstick was let go?

    Hope I'm not asking for too much. I'm trying to figure out it myself, but there are so many options to try in combination with others, I don't know what to do!

  • Hey guys,

    I found some topics for thumbsticks here on the forum, but I'm actually looking for one where the player object has 'ease' (I think that's what it's called) movement. Like in real life, a car can't do a 180 degrees 'flip' when you move the direction of the thumbstick opposite.

    So basically, I'm looking for that thumbstick code with the moving and static part, but where the player object moves like a car with a say, minimum turning circle. So it doesn't steer around its own centerpoint. If that's possible of course.

    Hopefully I got my point across, I'm not sure how else to explain it.

    This is the template I use in C3: howtoconstructdemos.com/virtual-thumbstick-to-control-a-character-with-8-direction-behaviour-capx

    Maybe there are simpler versions somewhere, and for C3. Well, if you can help me out that'd be great!

  • You can jump on vertical surfaces (like in the Mega Man X series).

    Ah, okay, yeah, he is a human. He's wearing a bear skin, but I guess that's not as obvious as I'd hoped. His eyes are showing through the bear's mouth.

    Yeah I tried to doublejump, but still I couldn't reach it!

  • Looks nice, it's just that I couldn't get past the second tree with the hole. I understand I have to go through it, but I just can't reach it no matter what I try.

    Also, I personally would prefer to look like a human being (or sorta like) just like the first NPC. Right now it looks like I'm playing a tiny devil, or is that a mask or something?

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EpicRaid

Member since 13 Feb, 2015

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