I was able to verify it, it is a failure of C3, I have already recorded the error.
https://media4.giphy.com/media/sTGgZFn52ZLBkRD9tO/giphy.gif?cid=790b76111d1d81ecd94ec8973e26c02fea0a60e93abbb5e4&rid=giphy.gif&ct=g
Everything should be fine, in chrome tests it works perfectly, but in android the sprites disappear from the ground.
I can't get it to insert the gif. I leave the link.
Start c3 in English. This is the screenshot (it's the same as the first one, but in English)
It is very strange, I have created a small project with the same code, and it works perfectly. But in my application exported to android it stops working.
I did the test of waiting up to 4 seconds to delete the sprite after pasting it on the canvas. And it still doesn't work on android.
In the remote preview or in chrome everything works, but when exporting in android, it no longer works (before it did, and I haven't changed anything).
I use construct in Spanish, but I think the image is easy to understand.
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You can tell that he has a lot of work, I hope you have good luck with the game!
In reality the zombies and the objects are placed in the design of the game.
I have the same problem with items. If bullets are found, when the player returns, the bullets also respawn, always fix this with the dictionary, but there are too many objects, to assign a key to each 1.
I have done many tests with this plugin, and I have not achieved anything. I think, or don't know how to do it, that the plugin doesn't support families.
Thanks for sharing the plugin, I didn't know about it. I'll do some tests.
My problem is not the number of enemies, the problem is that the enemies respawn when you change scenes. If you kill a zombie, when you go back to the street, the zombie has respawned.
The streets are infested with zombies, there are a lot of them. That is why it is so difficult for me.
Member since 8 Feb, 2015