I've been trying to get Steam Cloud to work for a long time, but I can't find anything in forums or on the internet about this topic that gives an explanation of how to use it.
I don't know if it is not possible, or if I have not known how to search for the information correctly.
I'm trying to publish my game on steam, but using nw.js there are a lot of errors. Some sounds don't work, when you press some buttons they don't work and there is a strange full screen frame. If I export in Webview everything works perfectly.
I really don't understand anything.
I found the solution, I turned off pixel rounding and everything works perfectly.
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The point is always on the same pixel.
When the shield appears, I use paste object to point. The point is correctly placed in each frame (I have checked it hundreds of times) I don't understand why the shield shakes when the character works.
Thank you very much, you have solved all my problems ;D
But what if the player pauses the game while jumping, or falling?
That's why I used time 0
When the player enters the menu, I use time 0 to stop the entire game.
How can I animate the object to select?
All animations stop when time =0
Thank you.
I'm afraid it will be hard work...
To select levels in the mobile version, the player selected by touching the screen.
But how can I make the icon move from left to right, or from top to bottom with the keyboard?
I tried the 2 ways to save, and none of them work for me :( that's why I put this post.
Hi, to develop my game this using the inventory plugin.
https://www.construct.net/en/game-assets/addons/ultimate-inventory-system-1734
For some unknown reason, when I save the game, and load it again, the plugin doesn't work (the inventory doesn't exist in the game).
I have tried to load the inventory after the game, and to create it new and load the data from json, but neither works.
Plugin support is also not responding to me.
Any ideas?
Member since 8 Feb, 2015