Taximan's Recent Forum Activity

  • I'm working on an improved version of my first game.

    With construct 2 and using coocon, I needed 384 m of ram in android.

    Using Construct 3 uses 1300 m or ram!!

    Can this be for the rewarded ads?

    Before I used interticial ads ...

    Thank you

  • Some screens of my last game, is still in process and I have some technical glitches.... but I hope to solve them ;)

    This is one of the animated scenes I'm doing for the game.

  • I'm sorry to take this issue again, but I can not find a solution to this problem

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  • Thank you very much ... I will try this.

  • This is the code I use.

  • Ok this method works, it only has one problem and it is not small.

    When I make an update all dictionaries are restored by default ... it is a big problem, it is a very long game and I could not perform any update.

  • I've been very busy, but today I have time to try this. Thank you

  • My English is very bad, I do not know if I understand your problem well, but if you create the same object several times, you will share the value of the variables.

    If you clone the object, that problem should disappear.

  • For my game I have created a dictionary that I load with AJAX and everything works perfectly.

    But when closing the game all data is reset.

    How can I make these data permanent? For example the number of potions.

    Thanks and sorry for my English...

  • I do not understand your question, it is used exactly the same as using construct 2

  • I tried to use all screen options

    -off

    -Scale inner

    -Scale Outer

    -Letterbox scale

    -Letterbox integer scale

    But I can not get that line to disappear...

    This is the configuration that I use in all my games...

  • When I use the Construct 3 engine, a gray bar appears throughout the game (at the bottom of the screen). Also the performance is very bad, and when I use transparencies they blink.

    This does not happen in the preview.

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Taximan

Member since 8 Feb, 2015

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