Hello I'm trying to change the list font by existing spritefont in project by using Set CSS Style. Is there any way to do it?
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Thanks! Now the sound is working.
In the image below, I'm trying to code when the player collides with an specific tile, an sound occur, but it isn't playing the sound. NOTE: the specific tile that appears is solid (I don't know if this will help)
Sorry if this has taken much time, but thanks. It's working and the slots are changing depending of the item that I got
I changed the code to this, but now all slots look empty. Also, the first item, the Steel Sword, 1, was changed as well on both the array and the inventory slot
The problem is that I tried using ItemIcon: Set animation to: tokenat(ItemPosition.CurValue,0,",") when the item was added to the array. But, the inventory displays the item I got in all slots
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Yes, when I collide to the item, it doesn't appears. The inventory looks intact, but on the itemPosition array it looks changed
And I use this array file called ItemPosition to determine the position of each item when the layout starts
This is where the game creates the inventory layer
It's working fine, but the game doesn't change the item icon animation by Items.Name
Member since 2 Jul, 2023