NotTimTam's Recent Forum Activity

  • I am making a Tetris game, as of now, it doesn't have any sort of locking system. Basically, on the start of the game, a shape is spawned in, it falls to the bottom of the screen, once it hits the bottom of the screen, or (later in the game) another block, a new block should be spawned in and begin to fall. The problem is, the script that spawns in another block is:

    on collision with (another shape) or the ground:

    Create shape

    As you can probably tell, every time a slight collision is made (this is an intentionally bad Tetris game that uses physics) a new shape is spawned, causing thousands to spawn in and break the game... What should I do?

    Tagged:

  • can someone make a fresh link to this?

  • I have included a .capx file with a construct 2 game I am working on. I was wondering if you guys could go through and tell me some of the bugs you found, and how I should fix them. I know, the player sheet is a mess. But with free edition, I can't use over 100 events, so groups aren't a choice for me. <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very Sad" /> #poorasdirt

    Thanks!

    drive.google.com/file/d/1u33wDM ... sp=sharing

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  • It may (Line of sight) will work better for you situation, will help you avoid the (every thick)

    I forgot to destroy the bullets when are outside of layout I leave up to you, I hope it helps

    Capx: dropbox.com/s/tnvdk4rbqvi1zlc/Drones%20Follow%20%26%20Shoot.capx

    Thanks so much! thanks again anyway!

  • I have been working on this game for a while, and have been stumped on this one problem!

    Basically I have these turrets that shoot at the player. I set there setting for rotation to "no." But I want them to chase after the player if they get within a certain distance of the turret (i.e. 200 pixels). So I do:

    system>every tick>
        turret>set angle towards position>player.X, player.Y
        turret>move forward
    [/code:tui6q3f3]
    
    Now, these turrets are supposed to look like drones, so them rotating towards the player makes them go sideways and upside down, which just looks weird. If I remove the set angle bit, they just move in one direction. (obviously) I want them to still follow the player, rotating towards his position, without actually VISIBLY rotating.
    
    I can send a .capx if needed.
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NotTimTam

Member since 13 Jan, 2015

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