I have been working on this game for a while, and have been stumped on this one problem!
Basically I have these turrets that shoot at the player. I set there setting for rotation to "no." But I want them to chase after the player if they get within a certain distance of the turret (i.e. 200 pixels). So I do:
system>every tick>
turret>set angle towards position>player.X, player.Y
turret>move forward
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Now, these turrets are supposed to look like drones, so them rotating towards the player makes them go sideways and upside down, which just looks weird. If I remove the set angle bit, they just move in one direction. (obviously) I want them to still follow the player, rotating towards his position, without actually VISIBLY rotating.
I can send a .capx if needed.