Waltuo's Recent Forum Activity

  • yurinkab yes, if you're on the mailing list Scirra usually sends out an email whenever there is a sale/discount. Last time was around christmas if I recall correctly.

    With that said, C2 is a great value and well worth the money even at the normal price.

  • Interesting info, I've been wondering about the best settings to ensure maximum compatibility with different devices. , is there a tutorial or example capx available on ratio/scalability?

  • On the list of important things/features C3 should have, in my opinion Mac support is nowhere near the top of the list. It would be nice to have but the user base is comparatively small and as said above it's already possible to use Construct on mac via virtual machine/boot camp/remote desktop (not ideal but possible nonetheless). Time is limited and I'd rather have C3 development focus on other things, but that's just my opinion.

  • Thanks R0J0hound , everything's working as it should now!

  • If it's circle this solution by korbaach might prove helpful, you could use instance variables on the spawn sprite to define which spawn points create a sprite and which sprite it is..

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Sure there is, this might help you get started:

    Subscribe to Construct videos now
  • How do I change the path color/line width settings during drawing path without affecting the path previously drawn until that point? Is it possible with one canvas object or do I need another instance for this?

  • Thanks R0J0hound , great work as always! This works way better than my implementation in one of my old projects. My method was based on pinning the player character to a sprite at either end of the staircase and moving the sprite towards the position of the other sprite, then unpinning the character and moving sprite back to it's initial position. That might work for an adventure game where it's ok for player character to be inactive during ascending/descending the staircase, but this method is clearly superior.

  • Here's a rough example of one way to accomplish this:

    https://dl.dropboxusercontent.com/u/163 ... jects.capx

    I think it's, frankly, quite rude, tasteless and disrespectful to be hyping a competing game engine on these forums and suggesting it's somehow superior to C2 when the thing isn't even out yet. Yes Spark is intriguing, I'm signed up for Beta myself, but enough is enough. Seems some people are almost trying to extort information/release of C3 from Ashley at this point by desperately threatening to switch over to another (unproven) competing engine. More annoyingly, valuable C3 development time is potentially being lost here by Ashley having to respond to silly messages and ultimatums, so all this seems a bit counter-productive to me. I'm not saying we can't mention other engines here or anything, but there are surely better places for extended hypetalk and marketing jargon regarding a competing product than these forums, no?

  • Workaround would be to make a copy of the building sprite on a layer above the character (or with top z order) and set that sprites opacity to say 66 percent. That way you'll see the character underneath it but not with full opacity.

  • Gigatron YES! This is exactly what I was thinking of, looks awesome!:) Indeed this brings great new possibilities for C2 development. Thank you again for all your hard work. Perfect!!

Waltuo's avatar

Waltuo

Member since 7 Jan, 2015

None one is following Waltuo yet!

Trophy Case

  • 9-Year Club
  • Forum Contributor Made 100 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

12/44
How to earn trophies