Reinarte's Recent Forum Activity

  • Version 4.1 available.

  • Well it works, almost. I just overwrote the admob plugin of construct 2 with yours (No 25) after the export and I finaly see the ad banner. Thanks for that.

    The only problem is, no matter if I turn off "Test Ad" in construct 2. The app will always show test ads. I exported it as a debug, I exported as a release. Multiple exports from construct 2. Always Test Ads. No matter what I do.

    From this point on are the ADMOB rules that Google will enforce, I believe your app needs a minimum time or a minimum amount of downloads to release your monetization and the test mode option will automatically disappear.

  • Let's do it by steps

    1- Reinarte Studio should be in D: \ Reinarte in your case, this is well explained at the beginning of the tutorial, if you create more folders will give error in Gradle because it exceeds the 256 character house that WINDOWS supports.

    2- The Cranberry Admob Plugin "cordova-plugin-ad-admob-sdk" is already included in Reinarte APK Studio at number 25.

    3- Use the number 25 plugin that comes with Reinarte Studio and change the folder to the path "D: \ Reinarte \ 3.0 \ ......."

    4- Delete your project and create it again after changing the Studio folder and see if it solves your problem.

  • Very Good compiler for Construct 2.

  • kkkkkk

    - Construct 3 does not have free config.xml for editing. (Cocoon and Intel XDK had).

    - Construct 3 has a much lower number of plugins than Construct 2 and it seems that you do not have a team responsible for developing and updating the plugins.

    - Third party Cordova plugins are out of date and no one tries to correct or adapt any changes to keep using them.

    - This compiler is OFFLINE and tbm can be used in any HTML / JavaScript project and not just for Construct exported projects.

    - Open Source Code for the User who wants to make new features and adaptations.

    - Do not waste time with several builds in a row or lack of internet.

    - No APK downloads required.

  • REINARTE APK STUDIO

    https://www.reinarte.com.br/tutorial/USA.htm

    PRESENTATION

    - Since September 2018 I have been producing a solution to convert HTML/CSS/JavaScript projects (Game, Site ou Application) into an installable Android file (APK) through a simple tool to be handled, this tool is based on CORDOVA CLI and has all programs internally for its operation (Gradle, Java JDK, NodeJS, Android SDK).

    - Since the Intel XDK, Ludei and Cocoon the Brazilian community has struggled to continue with their projects because many do not understand well the system of compiling a project to become an APK file for the Android Platform, so I took the initiative to mount a Cordova environment and with all the programs needed to meet the demands of this group of people including mine, many still use Construct 2 and the Construct 3 build system still needs improvement.

    FINAL CONSIDERATIONS

    - Permalink to download all versions of Reinarte APK Studio is this from Google Drive.

    - The Reinarte APK Studio has open source in the file "Reinarte.bat" for those who want to analyze the commands, make their modifications or give opinions for System improvement.

    - The intent of this System is not to make a profit but to provide a practical tool to assist users of Construct.

    - But REINARTE accepts donations on some of this options Link, and will use them as an incentive to improve the System to the extent possible and adapt new rules for Google.

    - The Reinarte APK Studio internal Cordova Plugins and the Android System that is inserted into the project automatically underwent some minor modifications to avoid bugs and better adapt to Game Developers.

    https://drive.google.com/drive/folders/132CW7XL1dKu48GNAyfoieJR4YKJuVLCr

    https://www.reinarte.com.br/studio.txt

    REINARTE APK STUDIO

    https://www.reinarte.com.br/tutorial/USA.htm

    PRESENTATION

    - Since September 2018 I have been producing a solution to convert HTML/CSS/JavaScript projects (Game, Site ou Application) into an installable Android file (APK) through a simple tool to be handled, this tool is based on CORDOVA CLI and has all programs internally for its operation (Gradle, Java JDK, NodeJS, Android SDK).

    - Since the Intel XDK, Ludei and Cocoon the Brazilian community has struggled to continue with their projects because many do not understand well the system of compiling a project to become an APK file for the Android Platform, so I took the initiative to mount a Cordova environment and with all the programs needed to meet the demands of this group of people including mine, many still use Construct 2 and the Construct 3 build system still needs improvement.

    FINAL CONSIDERATIONS

    - Permalink to download all versions of Reinarte APK Studio is this from Google Drive.

    - The Reinarte APK Studio has open source in the file "Reinarte.bat" for those who want to analyze the commands, make their modifications or give opinions for System improvement.

    - The intent of this System is not to make a profit but to provide a practical tool to assist users of Construct.

    - But REINARTE accepts donations on some of this options Link, and will use them as an incentive to improve the System to the extent possible and adapt new rules for Google.

    - The Reinarte APK Studio internal Cordova Plugins and the Android System that is inserted into the project automatically underwent some minor modifications to avoid bugs and better adapt to Game Developers.

    https://drive.google.com/drive/folders/132CW7XL1dKu48GNAyfoieJR4YKJuVLCr

    https://www.reinarte.com.br/studio.txt

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm afraid the debug mode you are referring to is simply not AJAX.

    Or you'll have to detail a bit more, what debug mode in what browser you are referring to.

    As far as I can tell your question kind of says "Why can't I phone to a mobile phone on my walkie-talkie, I can get some radio stations out of it though".

    It's kind of messing up a few different technologies which are "closely looking", but are actually not compatible in nature.

    The manual article deals about what you can do with AJAX and how to use it.

    And cross-domain prevention is still a security measure that is integrated for good reasons.

    The problem is solved, in traditional browsers you can not get this result in ajax, it must be something security related in Google Chrome or Mozilla browsers, but in NWJs you can get this information from the link ( https://tradesatoshi.com/api/public/getcurrencies ) within the running Construct project.

  • Consider reading the paragraph about "Cross domain request" in the AJAX manual article.

    This is what you are doing.

    Unfortunately this article does not present any solution, just comment on some everyday situations, there are many links in intenet that in Construct 2 or 3 you can not get a response equal to what it presents in browser DEBUG mode, you may need a revision in the AJAX plugin , they could even use this link faster to be able to present a solution.

    https://tradesatoshi.com/api/public/getcurrencies

  • I thought of doing an Exchange View in Construct 2 but I was caught by the following:

    • The AJAX plugin does not store the public link information below in its AJAX.LastData syntax.

    https://tradesatoshi.com/api/public/getcurrencies

    But by the DEBUG mode of the Navigator (CTRL + SHIFT + I) you see that the information was received.

    I want to know how to make AJAX in Construct 2 receive this information, would it have to edit some header?

  • Reinarte, hello.

    Have you solved the problem with connection?..

    Yes, the problem was solved, the issue was that I did not know that a group of events it continues its current state even though you switch layout.

    Example, if an event group starts off by default and during the multiplayer match it is turned on, if you restart the layout it will remain on, so it caused some problems in the project.

  • mdvgames

    Yes, the problem was solved, the issue was that I did not know that a group of events it continues its current state even though you switch layout.

    Example, if an event group starts off by default and during the multiplayer match it is turned on, if you restart the layout it will remain on, so it caused some problems in the project.

Reinarte's avatar

Reinarte

Member since 3 Jan, 2015

None one is following Reinarte yet!

Connect with Reinarte

Trophy Case

  • 9-Year Club
  • Email Verified

Progress

10/44
How to earn trophies