sylph arcade's Recent Forum Activity

  • thanks I found it just after actually and i just see your msg now ^^

  • When I'm using Object.Count + take Object.X > 50 , it does'nt work.

    Object.Count only counts all the instances but it seems that you can not count only instances that answer to some other conditions.

    anyone knows something to fix it ?

  • Hi,

    don't know if it is only with me but now I feel that gamepad are one-based index since the last release (???)

    I even tested my old projects to check it, and indeed the gamepad index is now a one-based index !

    (that means the input keys of the player 2 are now assumed with the first gamepad, and the keys for the player 1 ehhhh... lol)

    anyone else already noticed ? or am I completely wrong ?

  • a thread to limit down the fps to 60 has already been in the C2 forum, but seems that no one had the solution.

    As I saw you can do several things in the package.json, such as disable chrome devtools which can be good if you want to put your game on steam (while steam take screenshots with F10, and chrome usually open devtools with this key) I was wondering if it is possible to limit down the fps too ? or any other way to do it ?

  • but it would be good to be able to limit the framerate, because over 60 fps, a friend of mine can not play my game he can not jump high enougn, and I well used dt for all XY moves. is there a way to do it ?

  • When I launch the game on google Chrome it is working well, the gamepad is supported,

    but when i export the project in a desktop build with NW.js the gamepad is not supported anymore.

    (I tried test events using "has gamepads" etc just to check but nothing works)

    the problem seems to come from NW.js , so is there another way to make a desktop build ? or a way to do that NW.js support at least the gamepad devices ??

    Thanks a lot

    Mat

  • Thanks Zenox98, by the way I found a way to do what i wanted, I'm working on a tuto that i will post someday

  • I can ask the keyboard model of my friend if you want to, another friend with a mecha keyboard does not have problem by the way. but the one who has a problem is a gamer he has only good material

  • I am looking for a way to do a condition and an action on an object with the same UID.

    i am making falling objects with many platforms, the object are setting to the Y platform when they fall on it, but they always pick a random platform and never stop to the good platform,

    so is there possible to do that the falling object choose the same UID object to stop (the touched one ) ????

  • when I use the event " a key is down " it does'nt work with a mechanical keyboard.

    (when I use "on key pressed" it works well on mechanical keyboard btw)

    is it normal ? maybe C2 does'nt support mechanical keyboards or something ?

    thanks

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  • Hi,

    when you put margin 0, does it affect on the scale if you make an android app for exemple ?

    I mean, if you put margin 500 for exemple, in some devices the screen would be greater so you can see more of the layout than in some other devices whith which you'll see less.

    but if you put margin 0, you will see the same on each device and never more ?

    Or does margin don't affect at all on the screen size vision ?

    Thanks

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sylph arcade

Member since 23 Nov, 2014

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