jatin1726's Recent Forum Activity

  • No I can't. Loading screen is stuck at 0%

    I just tested in incognito the same link. it is loading fine. can u unblock ad blocker sometimes it doesnt allow js to execute

  • jatin1726

    Here it is: https://www.dropbox.com/s/rsrh4e80u6ade1t/swipe_kick03.capx?dl=0

    Thanks for your support. With the help of your example. I have created this. youtube.com/watch

    Let me know your thoughts.

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  • I tried your link again - adblock blocked 67 ads!!! And still no game.

    Maybe you should find a new friend who could properly publish your game. Or simply upload capx file to dropbox or similar service.

    Check it here and let me know if you could play it.

    bit.ly/SGmohan2blog

  • I tried opening your link - there is like a million ads, but no game. Seriously, dude, your page looks really dodgy, I hope I didn't get any viruses!

    .

    If you want your bullet to be affected by the wind, simply do this:

    > On every tick
    -> BulletSprite move at angle windAngle, distance: dt*windSpeed
    

    Thanks Dop for checking it. Actually I am not so good in uploading files or hosting so my friend has done this hosting on his end and gave me this link to play the game. When you checked it, link was broken. Now it up and working fine. Also, my friend says page is fully safe so nothing to worry. The suggestion you told me I couldn't get it. Might be if you now play the game then you can understand my requirement. Apologies for the trouble if you faced any.

  • Hi Friends,

    I have finished making my sniper game. It couldn't have been possible without help of generous help of Construct 2 forum members. Big thanks to you all.

    Now I feel that can I make it more challenging by adding wind to to it? I have already added breath holding mechanism in that game but it will be more useful if it is tested against wind. I have no idea how to do it. Any suggestions to add that challenge will be very much appreciated. Thanks in advance you beautiful friends. You all are awesome.

    Link for the game: bit.ly/SGmohanyoutube

    Regards,

  • .....

    can't see anything here. just white space, no links here, happening only with me?

  • It is worth considering whether it would be better to use buttons instead of a slidebar.

    I have created an example with buttons and slidebar. Since I'm on the road, I had to use C3. Please take a look at it with the free version: editor.construct.net

    File: 1drv.ms/u/s!Ap_-qxoGKbDcg3u0k6CcY380HdYc

    It is fully compatible with C2. I could not test whether Multitouch works without error.

    Thanks a lot Kriand for giving time even when you were travelling. It is working lot n lot better than my version. Lot of thanks to you and ur suggestion helped.

  • See my old example here:

    I cant see example. can you sent it again please?

  • In the game from your link i have this issue on both sides, left and right. I tried it with the panning template and the way i did it, i reach further to the edge with zooming in. Easiest way to solve this issue would be to enlarge the layout and let the enemy never patrol near the edge of the layout, so the player can target them with any zoom.

    https://1drv.ms/u/s!Ap_-qxoGKbDcg3ZgIxempTFnmK1M

    Thanks for the Capx. It really helped me. One issue I am facing that on PC we use mouse so zoom slider is not an issue but on mobiles we using touch so moving slider completely changes the position of game bcz touch point is stored by layer UI. I moved zoom slider layer to top of the game then also it doesn't go smooth. Can we make one layer block touch of below layer, for ex. Zoom layer on top when touched to slide then UI layer touch points stay unaffected and scope zoom (actually layer scaling) works perfectly.

    Any solution for zoom slider will help me understand a lot.

    Thanks & really thankyou for your help.

  • If the background is not monochrome you have to move it with the rest of the objects and reset its position like in the endless runner template. All other objects you spwan (trees, houses, monsters, powerups etc.) must be part of the same family as the road, so they move with it.

    https://1drv.ms/u/s!Ap_-qxoGKbDcg3UaOS8k-zX8PkvN

    OMG this is what I was looking for....thanks a ton. not have words to thank u man. U r brilliant. Gonna work now to finish it.

  • I suspect that this is caused by parallaxing. If so, check if it is really necessary to use parallaxing on these layers.

    Parallaxing is available only on panning bg layer other layers have no parallax. and I am using construct 2 panning example as it is for achieving this.

    left side movement is good even in zoom also but right one has issue.

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jatin1726

Member since 27 Oct, 2014

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