winkr7's Recent Forum Activity

  • Look at the persistent inventory example. That is a place to start.

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    winkr7

  • Do you mean you are using the canvas object while in run time, or is this pasting to the layout? If it is the layout at design time you probably have snap to grid turned on.

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    winkr7

  • You can find closest and farthest sprites--this makes the code simpler if that is what you are after. If you want all the sprites in a certain range you can check which overlap a round fake-sprite centered on the player. Why are you doing the comparison?

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    winkr7

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  • It is coming along well. Looking forward to an alpha.

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    winkr7

  • If you have two surfaces that exactly overlap (say a water lilly floating on a surface or something hanging from a wall) you get lots of flicker when you move the camera but when you stop it settles down.

    Just an observation.

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    winkr7

  • I like bringing a project back from years ago and being able to get it working in the most recent version. I also like being able to run off of browsers.

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    winkr7

  • This is great.

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    winkr7

  • My mistake, I thought your function had three parameters (I saw the variables).

    in a new block declare a variable, lrValue as a string variable.

    set lrValue=function.blockLeftright

    lrValue will now contain the string "left" or "right".

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    winkr7

  • textvar=function.blockleftright(2,2,4)

    You assign a text variable to the function as above.

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    winkr7

  • If you have a different set of layers on your layout from the asset layout where you set up your templates you can't recreate them exactly. The hierarchy doesn't load the children into layers it doesn't have in the asset layout.

    just a caution here.

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    winkr7

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  • Yes, the editor sometimes crashes when I do lots of mesh editing. It doesn't crash enough for me try to figure out why, and I save all the time. I also note that sometimes when I open two projects and transfer stuff around it crashes a while later, but once again, not often enough for me to try to figure out why.

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    winkr7

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winkr7

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