winkr7's Recent Forum Activity

  • Hello;

    If I have two instances of the same object how do I copy one to another? I don't want to create a new instance, just copy some

    variables from one to the other. I can't say instTwo.val1=instOne.val1 since as soon as I have an instance of an object the old one (from the same object) I had is lost to the event since the first one takes its place. Do I make local temp variables and save instOne.val1 to temp1, then get instTwo and set instTwo,val1=temp1. That seems convoluted. Is there a better way?

    Thanks for your time.

  • Right codah, it doesn't make sense. I fixed it with a subevent and got else to work too.

    Thanks for your time.

  • Hello;

    I have hit x and shift x, clicked everywhere in the event sheet I can think of. How do I add Else to this (event 5).

    I know it is possible since I got it to work once before.

    Is there a tutorial on how to add Else to your events?

    Thanks for your time.

  • Great. That fixed it, the automated updated is qreat too.

    Thanks Proxymity

  • Hello;

    I wanted to install a third party plugin--rex plugins. I haven't used them yet, but at startup of Construct2 I get the error message you see the picture of. I thought plugins were independent of Construct2, and that if I didn't use them they wouldn't have any effect.

    Contruct2 still runs after this, but I now always get the message.

    Should I delete everything and reinstall and avoid third party plugins? Or does this error not matter?

    thanks for your time

  • Thanks Kyatric. I am going to wait til I understand Contruct 2 better before I do stuff with the UIDs and global variables.

    yours

    Winkr7

  • Hello;

    I assume that the second instance of Cogo1 in step 2 (the Cog01 that got created on layer 1) is the one that changes direction.

    So when a Cog01 has an energy bigger than 100 it spends 50 energy and creates a new one with energy at 40?

    Is there a way to specifically reference the first Cog01 after the next Cog01 is created inside Step 2.

    thanks for your time.

  • Great!!! I got it to work.

    Thanks blackhornet. I forgot the X.

  • I appreciate the help--so I moved up the else but it still won't accept it.

    Thanks for your time again.

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  • Is this the kind of thing you mean? I can't use Else here for the other explosion.

    Thanks for your help.

  • Hello;

    I have a bullet that when destroyed creates either explosionOne or explosionTwo 50% of the time. I wrote a function event BulletExplodes that just creates explosionOne and it works fine. How do I write an IF(random(10)<5) type branch to do either explosionOne or explosionTwo. I don't see any way to do an if type statement inside a function.

    Thanks for your time.

  • Thanks. I got it to work.

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winkr7

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