phanamanaman's Recent Forum Activity

  • Third upload, still not right. Mods?

  • Hello -

    Firstly, Merry Christmas! My gift to you was to upload a game to the arcade today, but it's not working correctly when uploaded - the game goes directly into a scene (I presume the game scene, but not loading correctly) instead of the splash (intro) scene.

    Thinking it was something I did wrong, I uploaded an update, but it's doing the exact same thing. The player and alien actors are not spawning, and the moon is spinning; this is not the expected behavior. Here's the link in case you'd like to see the problem.

    construct.net/en/free-online-games/lunar-runner-46501/play

    Thanks,

    Marcos

  • Wow, thanks so much! This works well.

  • Weekend's here, some time to work on this.

    What I have is not elegant yet, as it is not the optimal solution. It works, but not as seamlessly as I imagine it can:

    Totally "hard-coded". If I come up with the correct solution I will post.

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  • Hello -

    I have a ball in the center of the screen.

    1. How do I make a character run around the ball?

    a. Do I simply use orbit? I tested the following: I placed a ball in the middle of the screen, and have the object orbit around the ball. Technically speaking, this is orbiting, not running per se (see b).

    b. Is there a way to assign gravity to the ball and the character is affected by the gravity? Then I would tell the object to move forward but it would then be affected by the pull (and collide with the ball surface)?

    2. Depending on the a or b approach, how would I make the character jump (increase its distance from the center of the ball, but still orbiting or moving forward, depending on a or b)?

    Thanks, regards!

  • Hello -

    I have uploaded my first game in Construct to the arcade, Space Quartz!

    The game is based on a vintage arcade space game. Navigate your ship through the cold of space destroying the space quartz. Use left, right and up arrows for movement and the left shift button to fire your laser. UFOs will come out of hyperspace to fire either in random directions for at you, so dodge their lasers and eliminate the UFOs!

    You will be awarded an extra ship at 10,000 points.

    Go check it out at the arcade!

  • Thanks! And just like that, it worked like a charm. And if appropriate, mods, go check out Space Quartz at the arcade!

  • Hello -

    I have a problem uploading a game made in Construct 3 to the Arcade. When I save the project file to my computer it has the suffix ".c3p" . It seems the arcade does not like the suffix, as when trying to upload the zip file I get the error message "Your zip file contains files with the extensions .c3p. These files are not allowed."

    Any ideas or pointers? Thanks, regards.

    > Did I tell you I'm an idiot? I just tried it at home, unplugged from a power source, with the home network. Boom, "problem" replicated. I owe you one.

    This may be totally unrelated and it's not like I can help or you asked, but maybe you could calm down a bit? Not trying to sound mean but a response like that might not get you the help you need.

    My repsonse means Ashley was right - Ashley called it out, I said no, I dismissed it but then replicated the problem using a home connection and unplugged to power as originally surmised.

    This doesn't really make any sense, as the performance of the game has nothing to do with the quality of the network connection. Games are run locally on the device without using any networking, unless you make a multiplayer game.

    Perhaps it's something like battery throttling instead? If it's charging when using home wifi it can use more power, and if it's on battery while tethering it may run in a power saving mode which reduces performance.

    Did I tell you I'm an idiot? I just tried it at home, unplugged from a power source, with the home network. Boom, "problem" replicated. I owe you one.

  • An easy way is to use a Tiled Background object instead of a sprite. If the width of the heart image is 20px, then all you have to do is set TiledBackground width to PlayerLives*20

    Thanks! I will also try this method out.

  • I use tree as lives meter in following example: https://www.dropbox.com/s/f6a6vchulevej8m/Clock%27O%20Gear.capx?dl=0

    Thanks! The loop worked fine.

    Interesting file, by the way!

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phanamanaman

Member since 14 Aug, 2022

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