How do I make an object orbiting (or running?) around a ball jump?

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  • Hello -

    I have a ball in the center of the screen.

    1. How do I make a character run around the ball?

    a. Do I simply use orbit? I tested the following: I placed a ball in the middle of the screen, and have the object orbit around the ball. Technically speaking, this is orbiting, not running per se (see b).

    b. Is there a way to assign gravity to the ball and the character is affected by the gravity? Then I would tell the object to move forward but it would then be affected by the pull (and collide with the ball surface)?

    2. Depending on the a or b approach, how would I make the character jump (increase its distance from the center of the ball, but still orbiting or moving forward, depending on a or b)?

    Thanks, regards!

  • Weekend's here, some time to work on this.

    What I have is not elegant yet, as it is not the optimal solution. It works, but not as seamlessly as I imagine it can:

    Totally "hard-coded". If I come up with the correct solution I will post.

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  • So you want the character to jump while running around the planet?

    Here's a simple solution using tween behavior

  • Wow, thanks so much! This works well.

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