Is there a way to reset a specific persistent object instead of all of them
So I use this system where the enemy collisions and animations are different objects and they are in a container, this works just fine except for when there are multiple enemies trying to chase the player. When multiple enemies are chasing the player one often gets 'confused' with another, for example I have 2 enemies that chase the player and one of them just goes in the same direction as the other, which is away from me. I do not know how to fix this
I use special parallax backgrounds where depending on the layer I put them in the parallax is different, these destroy the framerate when fullscreen quality is on, and it would be useful for it to not do that, are there any ways I can fix this?
I already have that feature set up in the game. And the way it can tell if the player has or is in a tile is in the actual game I use a 9-patch with a specific code thats different from the rest and if the player is in that it makes the map tile with that code explored and glow up
This is what the map looks like at the moment
I think I wanta to stick with using sprite tiles, I use Adjust HSL to make them light up if the player is in that room, would this be worth finding another way to do it?|
Also I noticed it only gets laggy when a lot of tiles are explored (visible)
Thanks for the help
I have around 500 right now
each tile is an instance, there are hundreds possibly going to be over a thousand later on
I have a map system where if it is explored it is visible on the map page you can move the map around with wasd.(I use something like set maptile.x to MapXOffset ) but it gets laggy when there are a lot of tiles and dont know how to fix it. Would using the pin function help?
I am making a metroidvania game (like blasphemous and the last faith) but I am having trouble finding anough sound effects
Develop games in your browser. Powerful, performant & highly capable.
I use a bunch of text objects in my game that use a pixel art font and it is blurry, I know that putting it on high fullscreen quality would fix it but that realy lags my game out. I want to know if there are any other ways
Member since 31 Jul, 2022