Chadori's Recent Forum Activity

    i think we can all agree with C2 having the best way of managing events, but the truth is that it doesnt export native and that is a problem, there is nothing that can make html5 look better than native, i see html5 as just another platform to export, not the "MAIN" platform, engines like unity and GM already export native and html5.

    There is only one reason that prevents Scirra from going native on C2. Ehemmm! "MONEY".

    It takes a lot of money because it takes a bigger team to make native exporters.

    Top 3 features that is mostly requested for C3:

    1) Native Export - Denied

    2) 3D - Denied

    3) Improved Plugin Support - Accepted

    Atleast the 3rd one is accepted by Ashley.

    Lol. I stopped using C2 for a while, i'm currently studying C# for Unity. I'll just come back when C3 is done.

    Honestly, C2 is great but (performance + better export) is greater.

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  • +1 I agree. Atleast on C3 I hope.

  • Added "nickname" property. This feature is to make it possible to differentiate different scml object types (and individual instances if desired) in the layout editor in C2. The scml object now shows the filename in the square inside the layout. If you have something inside the nickname property it will display that instead.

    Thanks for adding this feature.

  • Hi,

    I would like to add a high score system and to present the high score to every player out there on the website

    and inside the game (like top 10 best players).

    what would be the best way to do this?

    Thanks!

    You'll need programming knowledge on PHP and a hosting server or account.

    Luckily some generous and helpful people here on scirra shared their expertise.

    Here are the links to the tutorials, you can pick from either one of them:

    2012:

    https://www.scirra.com/tutorials/346/on ... -php-mysql

    2015:

    https://www.scirra.com/tutorials/4839/c ... sql/page-4

  • Wait, what do you meanby "firing event condition =1"?

    System: CanShoot =1 ??????????

    Yes. That's what he meant.

    "The condition 'place' where your firing action is also placed."

  • If preview is fine then there is no problem. That's the real base of performance.

    Hangs & Jittering Moves, I think that is only caused by game design.

    And I can't help you without detailed information. Including Phone specs.

  • signupdemo - What's the performance on preview? Debugging reduces the performance since it calculates each instance of object in your game.

    Note : Debugging and Preview are different.

  • Reached 500,000 downloads! Thanks for all the support!

    Wow. Congratulations.

  • I just want to point that everything depends on the situation. But what the heck, you don't want that explanation , nobody does. So i'll just get to point.

    For the Hit Points:

    I suggest, using instance variables for that. For example:

    Instance Variable named "Health".

    For the Spawning:

    I suggest timer for the time(x) interval of spawn.

    And arrays for your spawn count & spawn coordinates and order(x,y,z).

  • Jeerdus

    If we exempt any special events, i can assure you that there is always a sale during Christmas. I am not sure about Halloween since scirra didn't have any sale during November last year.

    Then again, I could be wrong. If Ashley saw this, he might reconsider having a sale during Christmas.

  • +1 Please Scirra Team. We need this feature.

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Chadori

Member since 10 Oct, 2014

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