Chadori's Recent Forum Activity

  • lucid Will do immediately. Thanks.

  • Announcement

    Hello guys, sorry for the Release 5.0's delay. I decided to add the experimental version of the Firebase Master Collection 2.0 to the next major upgrade release so that by the time Release 6.0 releases, Firebase Master Collection 2.0 is already stable.

    Don't miss out on the upcoming major upgrade release! 😉

    That's all for now. Have a nice day.

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  • lucid It got a blackscreen and no console errors from Safari Develop Debugger.

  • lucid Will do immediately. Thanks.

  • Thanks.

  • Here are the results lucid.

    Web Preview

    It has a normal behavior, in a glance it showed None then automatically showed 1. Then after each touch, it increments 1, 2, etc.

    The Spriter Character shows successfully.

    iOS Export

    It shows None then after clicking it shows an incremented number per touch, 1, 2, etc.

    The Spriter Character doesn't show successfully.

  • lucid Will do immediately.

  • - do you know if it's the same for C2, and C3?

    I'm not sure but I did remember mentioning it. I assume he already knows.

    I only tested on Construct 3 unfortunately.

  • Hey lucid, thanks for the Spriter 2 alpha release on the Scirra Store.

    Anyway, I've been having trouble getting Spriter to work on iOS, the scml plugin fails to initialize on iOS export. I would make a sample file but a simple On Initialized event condition check is enough.

    Android is fine though.

    Can you please fix it. Thanks a lot.

  • This comes up from time to time. We'd have done it already if it was possible, but currently browsers don't support it. Star this issue to encourage development in Chrome.

    Thanks. I already starred too.

  • tunepunk

    Good news? Found this.

    https://www.scirra.com/tutorials/9624/limit-your-framerate-build-to-60-fps

    Something similar should maybe be possible on mobile too?

    Yeah, that's a nice link. Thanks.

  • A Construct 3 Suggestion that will improve performance.

    Salman_Shh made a great suggestion on the Construct 3 Suggestions Website.

    Link: construct3.ideas.aha.io/ideas/C3-I-679

    For those who don't know what the Frame Rate Lock is, it is the ever famous suggestion for Construct 2 that wasn't implemented. Basically, this feature will cap the FPS to whatever frame limit you want.

    This is a feature that most game engines have to improve performance on weaker devices, make performance or GFX options, or manage FPS entirely.

    Benefits of this feature

    The benefit of this feature, is that we can control the FPS limit, scale and improve the performance of Construct Games to our liking. This is a good way to increase performance by lessening the load of the game from the redundant frames, if the extra graphical frames isn't needed in your game.

    This is incredibly useful, for example, Mobile Games. Most professional Mobile Games lock their game FPS to around 24FPS to 30FPS, this is to improve performance & battery life and reduce power consumption.

    Most professional games do this, I don't see why we shouldn't take advantage of this optimization too.

    The devices that are most benefited

    1. Mobile
    2. Web

    The devices that can help improve performance as an option

    1. Desktop

    This is a popular feature that most Construct 2 users longed for but this feature was denied. But since Construct 3 has more support because of its better editor & runtime and great subscription pricing. We can finally get features that would or are impossible to have on Construct 2.

    One of the important features is this one. Please, again, vote for this. Comment too about the things that you think might help the thread.

    Credits to Phacanu for sharing this info & Salman_Shh for making the suggestion.

    Thanks a lot. Have a nice day and happy game development!

Chadori's avatar

Chadori

Member since 10 Oct, 2014

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