Chadori's Recent Forum Activity

  • AlexeyMak - What you are doing is somewhat risky. If you are going to do that then you will be providing the compiler your keystore and that is a bad idea. Don't take this the wrong way exka but this is risky for him . Unless you want to get your apk unsigned then that will be fine but time consuming.

  • SamRock - Yes that is the only known way to be able to use Admob on Construct 2 for Android.

    The official plugin was a mistake to use, from the start. I only noticed not so long ago that my error with building admob on IntelXDK was because I used the C2 admob plugin instead the cranberry plugin, because I thought it did not exist and cranberry Admob plugins were just meant for Mopub and other non-googleplay stores. But It was just right next to the other Admob plugins all along, the difference was the name is not so clear to me. I thought that IntelXDK required the cranberry plugin, I did not know it also requires cranberry admob plugin for Construct 2 also. Well, just sharing to avoid others to make the same mistake.

  • Ken95 - There are actually many ways and before I answer, tell me first the kind of prologue you want? Graphical, Video, Voice or Text or In-Game?

    Graphical - You use picture transitions to tell an opening story.

    Text: Making a dialog system to tell a story.

    Video: Making a video first, then import to Construct 2. This requires more effort.

    Voice: Focuses on voice story telling.

    and

    In-game: Having a layout as a Prologue scene. Where you simulate the character or an environment to play a story or event.

  • Ashley - New link: Deleted

    I removed the LayoutTransition plugin. I did not create a new empty project since I don't really know which causes the seams on mobile and I might remove them and nothing will be resolved. But I already removed anything that is not useful in finding out the problem. The file size is already low enough about 2 mb and 1 layout only and few event sheets and 170+ events. Since the event's are not really the cause of the seams except on zoom(Layoutscale + lerp), then removing more events will not matter. You are smart, you'll find out.

  • Also, do you know any website where i can get ready made sprites (including animations) and topdown 2d maps? Give me a list of websites please <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Thanks in advance

    Characters:

    http://gaurav.munjal.us/Universal-LPC-S ... Generator/

    Others and maps:

    http://www.OpenGameArt.org

  • I like your idea. But how can i make a story board in construct 2. I am a Game programming student and i can't work 12 hours a day beacuse i have classes

    Actually I am a 1st year college student but it didn't stop me. At night I create games and at the same time I study. And you really need to extend your deadline.

  • - First of all, there are no shortcuts. You can't just make a game in a day as a beginner, unless you are a genius or at least smart. But I think even geniuses don't complain something they haven't learned yet. I suggest you read the manual first and play around.

    Scirra Manual:

    https://www.scirra.com/manual

    Okay now that we are clear on that, Let's proceed.

    I did not try CocoonJS but I tried Cocoon.IO . CocoonJS is an oudated version of Cocoon and the new Cocoon Wrapper is called Cocoon.IO which is more compatible with Construct 2 than CocoonJS. Construct 2 removed CocoonJS export because it is very uncompatible with Construct 2.

    But if you really want CocoonJS then click this link:

    https://www.scirra.com/tutorials/303/ho ... o-cocoonjs

    If you want to be updated with better features and performance then try Cocoon.IO which is more compatible with Construct 2 than CocoonJS. Follow this link:

    Tutorial by AndreasR

    https://shatter-box.com/knowledgebase/c ... nstruct-2/

    IntelXDK can also be your option, We heard that a better update will be released this month and performance is better according to the beta testers. But this is only during tests. They are still not sure for the final release:

    This is actually for Admob + IAP for IntelXDK build but part of it teaches about how to export for intelXDK.

    https://www.scirra.com/tutorials/4848/h ... alk/page-4

  • Ken95 I have a cliche idea but might work. A kid that watched his family being killed and grew up later and trained hard to avenge his family, met a guy in a few chapters and

    explained that their family were killed because of possession of great power which is "him" and his family successfully saved him. The "guy" he met trained him to fight and to find a man to kill and obtain information regarding the killer but later on he discovered that the "guy" who trained him was the one who killed his family for power and now they clash using their own powers equal powers.

    Plot twist: The "guy" (who trained him) also has power and it is equal to the kid's family(clan) but since ancient time, no one ever settled who is stronger until that day they(enemy) had an inside man to collect information regarding the kid's family. Also, the "guy" wanted the other clans powers, so that he can combine it with his own to rule the world.

    Now that I think about it. It isn't cliche anymore.

    You can make this in a week if you work 12 hrs a day.

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  • Ashley : I cut a part of my game project to focus on a single Layout and also to reduce file size so that it will be easier for you to evaluate the problem.

    Problem:

    1) Seams show when I export to crosswalk android and it commonly happens to devices that doesn't have the screen resolution size the same as my game (1280*720).

    2)Seams becomes bigger or more noticable when I zoom the using the LayoutScale + Lerp.

    3)Seams shows up commonly on lower specs phone (below Android 4.3) but it also shows up above or equal 4.3 Android Version. This is because the screen resolution of the other phones still not the same as the game resolution size(1280*720) even when they have better and faster speed.

    Note:

    1) This doesn't appear on preview on Computer(Tested on Acer Aspire Switch 12)(NWJS).

    2) Tested Devices that has seams:

    *Samsung Galaxy Grand Quattro (4.1.2 Jellybean)

    *Samsung Galaxy J7 (5.1 Lollipop)

    *Samsung Galaxy S (4.2.2 Jellybean)

    3)Tested Devices that has no seams:

    *Samsung E7 (4.4 Kitkat)

    Ohh Yeah Ashley - The .capx I gave you is a cut part of my game project .capx, so it is very possible that there are bugs since I just deleted the event sheets, objects, familiies, plugins and etc. So I am not sure if other features of the game might not work, I am sure though that the On-Screen Controls can't be used and you have to use the arrow keys and also the animations will not work since I kind of deleted the events.

    "But I made sure that the zoom(lerp + layoutscale) that causes the seams to get bigger and the graphics and object placements are still there(so that you can evaluate what causes the seams." & also the Project Properties and Layers, I did not touch them so you can also evaluate them."

    Capx. : Deleted

    Thank you very much Ashley for taking time to fix this . This is a problem that I was having a hard time on and now I really need help.

    ---------------------------------------------------------------------------------------------------------------------------------------------------

    Another question (but related to the .capx):

    As you can see, I use the same Sprite for the Behavior "Platform" and the "Design of the character" . And sometimes I can trigger a glitch especially on AI collision and Character + AI collisions. And sometimes my AI Platformer (having one sprite with both "Platformer Behavior" + "Design") gets a hard time jumping and checking for walls simultaneously.

  • I get seams between sprites when I export to android crosswalk ? I noticed this only happens if their device does not have the exact resolution of my game(1280px*720px).

    Info:

    I set the fullscreen mode to "Scale Inner".

    My game resolution is 1280*720

    Sprites don't seam on PC.

    Ashley

  • PapitoMyKing - No, you will still have to face your nightmares XD . But do not worry for WebGL 2 is coming to improve HTML5 gaming performance.

  • glerikud - no I don't use that for mobiles, too hard on GPU. Unless I use a lower resolution like (854, 480) or (640, 360).

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Chadori

Member since 10 Oct, 2014

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