Chadori's Recent Forum Activity

  • lucid - That's what I did, I tried it many times in various ways even in Spriter Pro Release 7. I am using the latest Construct 2 Stable Release (r227). I hope you can find a solution for this. Thanks in advance, btw spriter is really great but still has some minor bugs.

  • Let's say I will were to make a linear graphics HD game and exporting to mobile devices. Which will be a better option for game design, a Tilemap or a Sprite? I want to maintain the graphics of the game but optimum performance? Thanks in advance

    Edit: Nevermind, I tested on phone that Tilemap is better compare to sprites if on Seamless Mode even though it doesn't show in the editor. Sprites don't go well with performance with big layout games.

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  • famousgnu6 - That really sucks. The regret of buying early.

  • Hey lucid I Saved my project as Resized Project (and images) but whenever I import it to Construct 2 it becomes disarranged and I also notice some quality loss. Know any solution. I use Spriter Pro Release 5.

  • Ashley . I don't know if it will be hard to implement but it sure will be helpful for us to organize families with subfolders?

  • Hello Kyatric or zenox98 . I can't find a delete button in a tutorial I made. I want to delete my tutorial because I made a big mistake, can you delete this tutorial for me? https://www.scirra.com/tutorials/5021/b ... es-pc-2016 . Thanks <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> .

  • When I create a new project it's available in the Data & Storage, but when I open existing ones (downloaded from the web), it isn't showing. WebStorage isn't showing either...

    Can't I add it to any project?

    You said it is available when you create a new project but not in existing ones. It must be because the LocalStorage plugin is already in your project, please check again. You can only put 1 localstorage in your entire project and after you add 1, localstorage won't show up on "Insert object".

  • spwebguy

    Did you open an existing project with Webstorage? Maybe it conflicts with the LocalStorage. Just a guess though? Have you tried creating a new project?

  • - It seems Paint.net has limited export options. Try the exporting it to "PNG" since PNG-8 is the lossy compression, I believe other PNG's are just fine. Use the "PNG" option and see if there is any difference. And set your Sampling to "Point" never mind the Pixel Rounding.

  • adamcreator - That's weird it works fine with me. Did you use the latest version of IntelXDK and used the latest CLI version and Plugins? If you have the latest of the following and still crashing then I suggest you remake your IntelXDK project and re-import your game from Construct2.

  • :

    1)I see. Well, I believe that the reason here is the export option of the image artist used was a lossy compression format(image that irreversibly reduces the original quality of the image) for example PNG-8. That caused the quality loss. I forgot to ask you this, what was the format the image artist used for export?

    2)Good that you didn't use the Construct 2 Image Editor for complicated images since it is not designed that way. I think Paint.Net is good as long as it has the option to export to different known image formats but I recommend Photoshop, Illustrator or other known and high reputation image editors if you already own one.

    3)Good you shouldn't re-size it on Construct 2 since it makes it worse.

    4)Good since it reduces quality if it is stretched.

    5)In question 1 I asked you if your image was a whole image and you said yes. Well, in game making you shouldn't make a background that way. You shouldn't make your game parts as whole images, instead you have to use tiles, sprites(by use of sprite sheets - optional) or 9-patch. Because having a big image in your game is very inefficient and can make a game non-playable:

    Please read this:

    https://www.scirra.com/blog/112/remembe ... our-memory

    6)Since you are making a pixel art. I suggest re-sizing your window size to 640px*360px so that it will be easier in memory use but you can re-size your layout all you want depending how big your map/game is. And yes, set your sampling from "linear" to "point" to prevent blurs and also set pixel rounding to "On".

    Solution:

    *Export your image to PNG-32 to avoid quality loss. (Blurriness Solution)

    *For performance and practical/professional game making. Instead of a whole image background, use sprites, tile background, tile maps and 9-patches for your game.

    *Set Sampling from "Linear" to "Point". (Blurriness Solution)

    *Set Pixel Rounding to "On". (Blurriness Solution)

    *Set Window Size to 640px * 360px.

    That should fix everything. I suggest you read the manual too to learn good game making practices:

    https://www.scirra.com/manual/1/construct-2

  • - Nice Thanks. I will try it.

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Chadori

Member since 10 Oct, 2014

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