I figured it out....THANKS so much!!
Thanks alot, I appreciate your reply!
I have the zero now but just multiple, can you please show me what I am doing wrong if you're are able.
Here is what I did
...and here is what was printed
When I score an odd number everything is fine, all digits show up
..but when I score an even 0.10 or 0.20 or 0.30 and so on, the 0 doesn't show up, only 0.1 or 0.2 or 0.3 but only on the multiple of 0.10. Any ideas?
The 0.4 should be a 0.40
Here's the code for it
I am running into a similar problem but with playing the offline preview on my game project...as soon as I'm offline than the preview doesn't work. I am using the mobile version on a galaxytab4. This is amazing to know that this kind of game engine is able to run on a mobile device ..by the way! Any ideas?
Score is shown as currency...
set text""&round(0.01/100)&Score ...working fine except when score is on a round number such as $1.10, then there is no 0. Thanks to anyone that can help.
Maybe try the anchor behavior?
Add Physics behavior to the walls and ball then set elasticity higher for more bounciness...as for the elastic effect, it will either have to be an animation...or something rope-style made up of sprites (with physics) connected by revolute joints, in order to make it look like the walls are bouncing. There may be another way though.
Hmm, wonder why no one answered..I'm wondering how to do the same thing. I guess I'll keep trying to figure it out
Feel free to use this for whatever you want. Would be cool if someone can make the smoke trail fade a little better.
https://www.dropbox.com/s/4ohyounbqsuqg ... .capx?dl=0
Here is another sample capx-rocket launcher
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The Sine behaviour will also do that very easily. Use multiple sine behaviours for vertical and horizontal movements, rotate, size etc.
Right click on the Animation frames box and choose import from sprite strip. You'll need to count how many horizontal and vertical sprites make up the Braid animation and enter those numbers also.
Member since 9 Oct, 2014