Hi Lucid, my project relies heavily on Spriter. I still have three years of development left. and I am getting anxious when I read these messages:
This project uses some deprecated features. These are unsupported and may be removed in future. Consider updating the project to stop using them.
- "Project property Export file structure is Flat"
- "Plugin Scml (Spriter) by BrashMonkey uses the legacy SDK v1 which is deprecated. A future update to Construct will remove support for SDK v1 addons."
Will these issues be fixed in a future update? Also, it seems as if Spriter requires a "Flat" export file structure (instead of "Folders") in the project properties in order to load spriter objects.
Personally, I would like to redo most of my animations anyway, so I wouldn't mind switching to Spriter 2 if the it will be shipped the coming two years (and have a C3 plugin). If not, I think a lot of us who rely on Spriter desperately need an update for the C3 plugin.
oh gosh, this is quite terrifying news Ashley. I will start investigating my next step on Monday. Hopefully I can rewrite the camera routines and rid my dependency of magicam. (this will break all the cut-scenes in the game however) o_O I hope I can fix this quickly enough.
Do we have a definitive date when this is going to be depricated? I upgraded from C2 to C3. Fixed everything that wasn't supported. And the only dependency I have left is the old magicam plugin, which someone kindly upgraded from C2 to C3 in the forums. However, the game won't start unless I switch to "classic" script mode. So basically, I will need a couple of months before I can rework the whole camera solution in my game. Or if someone more knowledgeable with plugin development is willing to help me upgrade the plugin to use the new module setup? (I am willing to pay for this upgrade)
Lucid, since Scirra will be phasing out both C2 and C2 runtime in 2021, will Spriter support C3 runtime? My project is relying of Spriter, I have spent 6000+ hours on it, and will continue to spend double the amount of that before it is finished. It is kind of crucial that the SCML plugin make the jump eventually. Can we get some kind of confirmation that it will happen?
Member since 7 Oct, 2014