The animations for the player object
The first number in the animations name is the direction (360 / 8)and the second is the action ("S" meant slide I think and "i" means idle). The animations name represents the direction (of the 8 possible facings) and the frame represents how far into an animation it is playing"
So I set the direction by only changing the number in the name with Set animation({direction to face}& right(player,animationname,1))
the same is true the other way around. so when want to play an action (idle. stiffing, ect) I reverse it
set animation(left(player.animationname,1) & {action}
I have shelved the project for now tho. I was having a hard time getting people to test with and I doubted the game would be a success. So I decided to work on another project