TheRealDannyyy's Recent Forum Activity

  • Did you download C2 from the scirra website and added it to your steam library or did you download it direcly with steam?

    I don't know how you managed to get the overlay working with C2, I got a C2 pers. lic. with steam and I never got issues with the steam overlay.

    -UPDATE-

    If you want to dissable the overlay, simply:

    1. Right click on C2 in your library in the "Software" tab

    2. Click on "Propeties"

    3. Uncheck the checkbox that says "Activate Steam-Overlay ingame"

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  • Please provide a capx so we can try to reproduce the bug and hopefully fix it.

  • Already using that media, but I mean't like more details.

    For example what is coming next to C2, what is currently in work?

    I know that @Tom is fulltime working on the new Arcade, but what is @Ashley working on?

    Maybe he is working on a new plugin for the Arcade leaderboards or on other awesome new content?

    (Of course it also depends on @Scirra, if they want to release the information or not.)

    Anyway thanks for the fast response!

  • Is there a way to find out what is going on at scirra at the moment?

    (Kinda daily or weekly newsfeed)

  • You bought a C2 license on steam?

  • Why would you invert actions, please show me an example of that?

    You can simply add +1 to a variable for every click on an object or area.

    Anyway I think you are new to C2, might wanna take a look at this before starting to ask a lot of questions. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    https://www.scirra.com/tutorials/37/beg ... t-2/page-1

  • Hello everyone,

    The new Cocoon is alive <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">.

    As we promised, here is the new Cocoon based in cordova. You can request an invitation here:

    http://cocoon.io/

    We also have a new blog:

    https://blog.cocoon.io/

    As we said, we have made Canvas+ and Webview+ fully Cordova compliant and, of course, you can use the new Atomic Plugins for C2 inside your projects.

    It is just a beta, so we would like to ask you some feedback about your first impressions.

    Cheers,

    Ludei team

    If this new Cocoon (based in cordova) is really better than Intel's method, Ashley should take a look and rethink the current exporting/compiling process.

    Anyway signed up and ready to go, thanks Ludei!

  • [quote:ofdn7tur]

    Well, we have several environments in which you can run your project.

    If I have to compare, I would say Canvas+ is the best in performance but it is just recommendable for canvas based games. Then we have the Webview+ (Chromium based for Android, WKWebview for iOS) and finally the System Webview (the one inside each device).

    • What it is commonly known as CocoonJS is Canvas+.
    • The Webview+ is a crosswalk-like solution.
    • The System Webview would be something similar to phonegap.

    About the exporting process, it is different depending on the cloud. In the actual one, I would recommend the CocoonJS exporter. Even if it appears as deprecated, it still works.

    In the new cloud (the one we will release as beta next week), as it will be based on Cordova, it is necessary to use cordova the exporter, as I explained in the previous posts.

    That sounds nice, well I use cordova plugins for the current Intel XDK Crosswalk export.

    So I guess I have to wait until next week to get started with your solution.

    I really hope that your technology is way better than my current method.

    Intel's solution is easy and works well of course but the performance (which is always in discussion by the community but Ashley

    doesn't seem to care much...) is so bad and always below 50fps.

    I know how to work with the eventing system very well, I also invest a lot of time in optimising my events but the fact that even the most simplistic examples made by Ashley himself slutter and run below 50fps the most of the time is quite disappointing.

    Well enough said, waiting for your hopefully better solution.

  • I just found this thread again and I have to say that I'm pretty surprised that CocoonJS is still a thing.

    To be honest I never really used CocoonJS export and the including functions that it offers, is the overall

    game performance better than the current Intel XDK (Cordova) method?

    Are there any comparisons between Intel XDK apps and CocoonJS apps? (Android specific)

    Also I would really appreciate any links that help me to get more information about the whole CocoonJS exporting process.

    (p.s. sorry if this is kinda off-topic)

  • Well I cannot help you with the fix of the crashes, maybe those devices currently have issues with the Crosswalk build.

    (You can be sure if the issue comes from Intel's Crosswalk build they will fix it shortly.)

    Talking about the Crosswalk build, since Crosswalk is using chromium (a kinda browser) to build and play your app, the size of your game itself will be big.

    Your app can be as simple as you want, the exported C2 game at itself is always lightweight but when exporting with Crosswalk it will get bigger.

    Perhaps you can use Phonegap or depreciated exporters for sure, but currently Crosswalk export has the best performance and is supported by the most Android devices.

  • Don't be mean, I just thought you're a beginner or not aware of that function.

    (Your profile shows that you are not, sorry...)

    EDIT Also you are right about that, please add the details you commented to the "steps to reproduce". (Project Panel)

  • No crash for me, I guess you just made this to advertise for your game...

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TheRealDannyyy

Member since 30 Sep, 2014

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