TheRealDannyyy's Recent Forum Activity

  • I couldn't say it any better, no seriously good job jayjay.

    *grabs popcorn while waiting for the response*

  • Do you guys preload all sounds or are they playing (+loading in) for the first time?

    For a bit of perspective, Unity has 1000+ employees.

    https://en.wikipedia.org/wiki/Unity_Technologies

    I just used that comparison to make it easier to understand the message I was trying to deliver with that post.

    glerikud got it and pretty much summed it up for everybody.

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  • Someone had the bright idea of making multiple processes to handle bottlenecks without taking how things are used into account.

    Then again, programs that watch other programs is pretty sketchy to begin with.

    Im sure Ashley will be doing an update to the Scirra version as soon as he can.

    Electrolysis is a great thing, I mean who would've thought that serious gaming using a browser would be a thing in the future if you want to go that deep into it.

    xanxion If you really got no time left to spare and need it right now you could write a script to execute the command line version of the arg to enable single processing.

    They fixed all the bugs about it but it's currently not working using it as an arg inside the package.json file.

    (Don't ask me how to do it, I just heard that it's possible to do. )

    Also I really hope that Ashley won't do any changes to the package.json files since I've customized mine a lot.

    I think a short note about how you could enable single processing in the manual should be good enough.

  • That you can use the F4 key to start the preview from the 1st layout.

  • It's fixed in 0.19 beta, but apparently that isn't stable yet (got other problems). Wait for a stable 0.19 version...

    I was about 2min late, wanted to say the exact same thing.

    Yeah it's still broken and I'd recommend to look at my bug report from time to time to check it's status.

    Not sure if it's possible but I'm subbed to my report and receive notifications on any updates like the change of the status, maybe you can do that too.

    Here we are again with the classic case of Native

    VS

    HTML5. Well I think you can say as much as you want for both, in the end they both come with their own set of limitations and issues. Over the period of 2-3 years that I've actively used and still use C2, I never really had problems with the web itself.

    One of the few things I'd complain about is the way Scirra (I guess Ashley in particular since he handles the most of the stuff) deals with bugs. Don't get me wrong I fully understand that there are bugs not caused by C2, however I think re-directing the user to those 3rd party websites to report the bugs by themselves is not the right way to go.

    Let me go a little further by giving an example on the "correct" way of handling bugs by 3rd parties from a well known competitor named Unity.

    If you would for example use their native engine and experience a bug, you'd report it to the issue tracker and wait for their response.

    Usually you get a quick response and a bugfix within the next few update cycles (just like C2 does), however if you'd experience a driver issue for example caused by buggy AMD drivers. They don't re-direct you to the AMD forums and say something like "It's not our fault, report it to them please." no, they take the information they got and report it there for you. This is the behaviour I'd like to see from Scirra, being more helpful in regards of fixing 3rd party bugs instead of blaming them and then keeping quiet about it.

    Before people start with arguments like "Don't be lazy and just do it yourself!", indeed that is something that more advanced users can and will do, in fact I'm doing it sometimes as well but please try to see this situation from a beginners perspective. They already have it difficult enough to learn C2 and now you expect them to go ahead and report a complex bug with next to no knowledge about how a game engine works, I don't think that's right.

    I understand that there currently might be no time for Ashley to do the things I've mentioned but as soon as the work on C3 is done, I'd really like to see some improvements.

    In the end it counts as some sort of customer support right or am I wrong?

    This is also a response for THIS topic which had a discussion about the same issues that I tried to explain above.

    As always share your thoughts below and keep calm, it's alright to criticise the things you like.

  • I tried manually with "--single-process" but still couldn't launch the game.

    My bug report is still open, so I guess they didn't fix it.

    Gonna try it out later by myself to make sure.

    Lol. I stopped using C2 for a while, i'm currently studying C# for Unity. I'll just come back when C3 is done.

    Honestly, C2 is great but (performance + better export) is greater.

    Do yourself a favor and learn Javascript instead, just for the case when you have to come back you could join the JS Plugin magicians around here.

  • Update

    Add new code "img" to embed image, for example

    [ img=smile]

    sample capx

    See demo in first post of this thread.

    TheRealDannyyy

    Finally it could embed image.

    Niceone, gonna check it out soon!

  • Yeah it's actually mentioned a bit up in this thread, but here you go: https://github.com/nwjs/nw.js/issues/4947

    Whoops, I should've paid more attention thanks either way.

    Looks exactly how I expected it to be, just earlier today I saw a guy getting bashed in a topic about this "passing the blame" issue that's happening frequently.

    Well I guess we are on our own, since this issue doesn't seem to happen within chrome, their team will blame it on the software or back-end we use.

    Keeping things short we either enter the endless loop of waiting and getting nothing done or do it by ourselves.

  • Thanks. I've released it with NWjs 0.13.2, so there will most probably be no feedback regarding this flickering. I'm busy with other things now, but once I'm done I'll try to replicate it and simplify capx as much as possible. We'll see if we can identify the issue. I think it is purely NWjs issue. There's no flickering when you test in Chrome. But I'm not an expert and as NWjs team ignored this issue stating it's not their fault, then maybe it's not. They know more than me. And it's also weird that it's related to the Audio plugin. I'll update the capx when I'm done.

    OK sounds like the classic case of passing the blame, if the problem persists in the newer versions (v19+) I will start another bug report on their git.

    They won't be able to get rid of me that easily.

    Anyway, do you have the link to the report for me? I'd like to check it out by myself.

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TheRealDannyyy

Member since 30 Sep, 2014

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